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$ git diff | |
diff --git a/Engine/gfx/ali3dogl.cpp b/Engine/gfx/ali3dogl.cpp | |
index 51c3f3e..2f235ce 100644 | |
--- a/Engine/gfx/ali3dogl.cpp | |
+++ b/Engine/gfx/ali3dogl.cpp | |
@@ -2049,9 +2049,10 @@ void OGLGraphicsDriver::SetScreenTint(int red, int green, int blue) | |
bool OGLGraphicsDriver::SetVsyncImpl(bool enabled, bool &vsync_res) | |
{ | |
+ Debug::Printf(kDbgMsg_Info, "OGL: SetVsyncImpl (%d) called", enabled); |
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$ ./ags --windowed --log-stdout=+m:all --sdl-log=1 | |
Adventure Game Studio v3.6 Interpreter | |
Copyright (c) 1999-2011 Chris Jones and 2011-2023 others | |
ACI version 3.6.0.44 | |
Initializing backend libs | |
SDL Version: 2.24.1 | |
Initializing game data | |
Looking for the game data. | |
Cwd: /home/user/git/userfork/ags/cmake-build-release |
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./ags --windowed --log-stdout=+m:all --sdl-log=1 | |
Adventure Game Studio v3.6 Interpreter | |
Copyright (c) 1999-2011 Chris Jones and 2011-2023 others | |
ACI version 3.6.0.44 | |
Initializing backend libs | |
SDL Version: 2.24.1 | |
Initializing game data | |
Looking for the game data. | |
Cwd: /home/user/git/user/ags/cmake-build-release |
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Adventure Game Studio v3.6 Interpreter | |
Copyright (c) 1999-2011 Chris Jones and 2011-2023 others | |
ACI version 3.6.0.44 | |
Initializing backend libs | |
SDL Version: 2.24.1 | |
Initializing game data | |
Located game data pak: /home/user/git/user/ags/cmake-build-release/larry_midi_test/game.ags | |
Opened game data file: ac2game.dta | |
Game data version: 26 |
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[0B74:093C][2021-05-07T20:33:53]i001: Burn v3.7.4906.0, Windows v10.0 (Build 17763: Service Pack 0), path: C:\Users\ContainerAdministrator\AppData\Local\Temp\chocolatey\visualcpp-build-tools\14.0.25420.1\visualcppbuildtools_full.exe, cmdline: '-NoRestart -Quiet -Log "C:\Users\ContainerAdministrator\AppDa | |
ta\Local\Temp\chocolatey\visualcpp-build-tools.log" -burn.unelevated BurnPipe.{54A48F98-D38A-44A4-82AE-C06587ED8210} {6191B86F-FE76-40A8-96EC-28A6F49755DB} 2304' | |
[0B74:093C][2021-05-07T20:33:53]i000: Initializing string variable 'EditionDisplayName' to value 'Microsoft Visual C++ Build Tools' | |
[0B74:093C][2021-05-07T20:33:53]i000: Initializing string variable 'SkuSpecificHKLMHive' to value 'Software\Microsoft\VisualStudio\14.0' | |
[0B74:093C][2021-05-07T20:33:53]i000: Initializing numeric variable 'RebootRequested' to value '0' | |
[0B74:093C][2021-05-07T20:33:53]i000: Initializing numeric variable 'ExecuteSecondaryInstaller' to value '0' | |
[0B74:093C][2021-05-07T20:33:53]i000: Initializing string variable 'BundleProg |
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/* | |
Web Client to consume Open WeatherMap web service | |
This sketch connects to a website (http://api.openweathermap.org) | |
using an Arduino Ethernet shield and get data from site. | |
Circuit: | |
* Arduino MEGA 2560 R3 Board | |
* Ethernet shield attached to pins 10, 11, 12, 13 | |
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inline Rect full_transform(const Rect &r, const glm::mat4 &m) | |
{ | |
// Extract the translation, rotation, and scaling components from the transformation matrix | |
glm::vec3 translation = glm::vec3(m[3][0], m[3][1], m[3][2]); | |
glm::vec3 scaling = glm::vec3(m[0][0], m[1][1], m[2][2]); | |
glm::quat rotation = glm::quat_cast(m); | |
// Calculate the half-width and half-height of the original rectangle | |
float half_width = 0.5f * (float)(r.Right - r.Left); | |
float half_height = 0.5f * (float)(r.Bottom - r.Top); |
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./ags.exe --console-attach --log-file=main:all --sdl-log=2 --log-file-path=log_hang.log | |
Adventure Game Studio v3.6 Interpreter | |
Copyright (c) 1999-2011 Chris Jones and 2011-2022 others | |
ACI version 3.6.0.36 | |
Installing exception handler | |
Initializing backend libs | |
SDL Version: 2.24.1 | |
Initializing game data | |
Looking for the game data. |
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$ ./ags.exe --console-attach --log-stdout=main:all | |
Adventure Game Studio v3.6 Interpreter | |
Copyright (c) 1999-2011 Chris Jones and 2011-2022 others | |
ACI version 3.6.0.36 | |
Installing exception handler | |
Initializing backend libs | |
SDL Version: 2.24.1 | |
Initializing game data | |
Looking for the game data. |