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Érico Vieira Porto ericoporto

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@bdsl
bdsl / matt-Hancock-mp-We must all do everything in our power to protect lives.md
Last active Mar 17, 2020
We must all do everything in our power to protect lives - Matt Hancock MP Secretary of State for Health and Social Care - The Telegraph 14 Mach 2020
View matt-Hancock-mp-We must all do everything in our power to protect lives.md
View godot-macos-export-and-notarize.sh
#!/bin/bash
PROJ="/path/to/your/project/"
NAME="MyAwesomeGame"
SVER="1.0.0"
GODOT="/Applications/Godot.app/Contents/MacOS/Godot --path ${PROJ}/src"
###
# Mac OSX (RELEASE)
View testfullscreen.c
#include <stdio.h>
#include <SDL2/SDL.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
static int count = 0;
static SDL_Surface* screen = NULL;
static SDL_Texture* sdlTexture = NULL;
static SDL_Renderer* sdlRenderer = NULL;
View strings 1 - Why COW is ungood for std string\strings 1 - Why COW is ungood for std string .md

Why COW was deemed ungood for std::string.

COW, short for copy on write, is a way to implement mutable strings so that creating strings and logically copying strings, is reduced to almost nothing; conceptually they become free operations like no-ops.

Basic idea: to share a data buffer among string instances, and only make a copy for a specific instance (the copy on write) when that instance's data is modified. The general cost of this is only an extra indirection for accessing the value of a string, so a COW implementation is highly desirable. And so the original C++ standard, C++98, and its correction C++03, had special support for COW implementations, and e.g. the g++ compiler's std::string implementations used COW.

So why was that support dropped in C++11?

In particular, would the same reason or reasons apply to a reference counted immutable string value class?

@WesThorburn
WesThorburn / 1.Instructions.md
Last active Oct 29, 2020
Linux: Compile C++ to WebAssembly and JavaScript using Emscripten and CMake
View 1.Instructions.md

Linux: Compile C++ to WebAssembly and JavaScript using Emscripten and CMake

Download and Install Emscripten

  • My preferred installation location is /home/user
  • Get the latest sdk: git clone https://github.com/emscripten-core/emsdk.git
  • Enter the cloned directory: cd emsdk
  • Install the lastest sdk tools: ./emsdk install latest
  • Activate the latest sdk tools: ./emsdk activate latest
  • Activate path variables: source ./emsdk_env.sh
  • Configure emsdk in your bash profile by running: echo 'source "/home/user/emsdk/emsdk_env.sh"' >> $HOME/.bash_profile
@dougbinks
dougbinks / ImGuiUtils.h
Created Nov 18, 2017
ImGuiUtils.h with TextURL
View ImGuiUtils.h
#pragma once
#include "RuntimeImGui.h"
#include "RuntimeInclude.h"
RUNTIME_MODIFIABLE_INCLUDE;
#include "IconsFontAwesome.h" // from https://github.com/juliettef/IconFontCppHeaders
#include "PlatformUtils.h"
namespace ImGui
View README.md

Overview

Our app relies entirely on the current_user helper method (found in our ApplicationController) to retrieve the User object associated with the currently logged-in user (if any). You guys are using the devise gem for authentication, but you still have a current_user helper method which is made available to ApplicationController (and all subclasses).

Normally, the current_user method looks something like this:

def current_user
  # do some magic to get the user id from the (encrypted) session cookie…
  user_id = get_user_id_from_session
@SamDarbonne
SamDarbonne / week1-learning-objectives.md
Last active Sep 15, 2016
Week 1 Learning Objectives
View week1-learning-objectives.md

Week 1 Learning Objectives

###Git & Github

  • Explain the uses of Git and GitHub for tracking their changes and collaborating on projects.
  • Draw a model of local, remote, and working copies of their repositories.
  • Write some code, commit the changes, and write a strong commit message.
  • Deploy first live website using gh-pages.

###HTML & CSS

@harold-b
harold-b / dear imgui, selectable popup example
Created Aug 6, 2016
A functional selectable pseudo-popup window example using dear imgui, for use with autocomplete or input history.
View dear imgui, selectable popup example
const int ENTRY_COUNT = 10;
const char* ENTRIES[ENTRY_COUNT] =
{
"Entry 0",
"Entry 1",
"Entry 2",
"Entry 3",
"Entry 4",
"Entry 5",
View ags.md

Welcome to Adventure Game Studio! This new Windows Help version of the manual should help you get even more out of AGS. Enjoy!

Copyright and terms of use {#copyright-and-terms-of-use .unnumbered}

Copyright (c) 1999-2011 Chris Jones and 2011-2016 various contributors.

The software is provided under Artistic License 2.0 (http://www.opensource.org/licenses/artistic-license-2.0.php). Adventure

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