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Evan Walsh evanwalsh

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You make me feel almost human
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@jstanden
jstanden / gist:1489447
Last active May 10, 2024 14:35
Simplex Noise in C# for Unity3D - Adapted from James Livingston's MinePackage: http://forum.unity3d.com/threads/minepackage-minecraft-starter-package.69573/
using UnityEngine;
using System.Collections;
public class SimplexNoiseGenerator {
private int[] A = new int[3];
private float s, u, v, w;
private int i, j, k;
private float onethird = 0.333333333f;
private float onesixth = 0.166666667f;
private int[] T;
@marktheunissen
marktheunissen / pedantically_commented_playbook.yml
Last active April 26, 2024 23:26 — forked from phred/pedantically_commented_playbook.yml
Insanely complete Ansible playbook, showing off all the options
This playbook has been removed as it is now very outdated.
@KeyMaster-
KeyMaster- / spriteGlitch.shader
Last active March 28, 2024 22:25
A glitch effect shader for Sprites in Unity3D
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_)
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in
@joepie91
joepie91 / express-server-side-rendering.md
Last active February 20, 2024 20:52
Rendering pages server-side with Express (and Pug)

Terminology

  • View: Also called a "template", a file that contains markup (like HTML) and optionally additional instructions on how to generate snippets of HTML, such as text interpolation, loops, conditionals, includes, and so on.
  • View engine: Also called a "template library" or "templater", ie. a library that implements view functionality, and potentially also a custom language for specifying it (like Pug does).
  • HTML templater: A template library that's designed specifically for generating HTML. It understands document structure and thus can provide useful advanced tools like mixins, as well as more secure output escaping (since it can determine the right escaping approach from the context in which a value is used), but it also means that the templater is not useful for anything other than HTML.
  • String-based templater: A template library that implements templating logic, but that has no understanding of the content it is generating - it simply concatenates together strings, potenti
@Dr-Nikson
Dr-Nikson / README.md
Last active June 8, 2023 12:04
Auth example (react + redux + react-router)
# include this in your ~/.zshrc or ~/.bashrc
pconsole () {
if [[ $1 == production ]];
then RAILS_ENV=production bundle exec pry -r ./config/environment.rb -r rails/console/app -r rails/console/helpers;
elif [[ $1 == test ]];
then RAILS_ENV=test pry -r ./config/environment.rb -r rails/console/app -r rails/console/helpers;
else bundle exec pry -r ./config/environment.rb -r rails/console/app -r rails/console/helpers;
fi }
Hi David,
I came across your profile online and wanted to reach out about Development
Opportunities here at Groupon. The company is growing, and we're always
looking for folks with solid skills that can make positive contribution to
our continued success. Any chance you'd be open to a quick conversation
about opportunities, or for any possible networking potential? If so, let me
know when you're free and we can set up a time to chat. Also, if you are
interested, it would be great if you could forward a current resume over
that I can take a look at. I look forward to hearing back from you! Please
let me know if you have any questions.
@mebens
mebens / example.lua
Created November 16, 2012 04:24
Doubly linked list in Lua
require("list")
local a = { 3 }
local b = { 4 }
local l = list({ 2 }, a, b, { 5 })
l:pop()
l:shift()
l:push({ 6 })
l:unshift({ 7 })
using UnityEngine;
using System;
public class ScreenshotCamera
{
static Vector3 FocusPoint;
static float Aperture = 20.0f;
RealTimeSince timeSinceMessage;
string MessageText;
@PatrickTulskie
PatrickTulskie / resque_retry.rb
Created July 25, 2011 19:15 — forked from clemens/resque_retry.rb
Retry failed Resque jobs in Ruby
# inspired by http://ariejan.net/2010/08/23/resque-how-to-requeue-failed-jobs
# retry all failed Resque jobs except the ones that have already been retried
# This is, for instance, useful if you have already retried some jobs via the web interface.
Resque::Failure.count.times do |i|
Resque::Failure.requeue(i) unless Resque::Failure.all(i, 1)['retried_at'].present?
end
# retry all :)
Resque::Failure.count.times do |i|