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@LotteMakesStuff
LotteMakesStuff / MinMaxAttribute.cs
Last active March 16, 2023 16:47
MinMax property drawer for Unity - Add a [MinMax] attribute to a property to draw a useful min/max setting slider.
// NOTE DONT put in an editor folder
using UnityEngine;
public class MinMaxAttribute : PropertyAttribute
{
public float MinLimit = 0;
public float MaxLimit = 1;
public bool ShowEditRange;
public bool ShowDebugValues;
@tomkail
tomkail / ExtendedScriptableObjectDrawer.cs
Last active July 1, 2024 03:14
Displays the fields of a ScriptableObject in the inspector
// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
// Must be placed within a folder named "Editor"
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
@MattRix
MattRix / RXLookingGlass.cs
Created November 3, 2014 21:09
This class wraps an internal Unity method that lets you to check if a ray intersects a mesh. Place it in an Editor folder.
using UnityEngine;
using UnityEditor;
using System.Collections;
using System;
using System.Linq;
using System.Reflection;
[InitializeOnLoad]
public class RXLookingGlass
{
anonymous
anonymous / gist:10675250
Created April 14, 2014 19:11
Motion Blur + Chromatic Aberration
// by dave @ beesandbombs.tumblr.com >:)
void setup() {
setup_();
result = new int[width*height][3];
result_ = new int[width*height][3];
}
int[][] result, result_;
float time;
@nodesocket
nodesocket / bootstrap.flatten.css
Last active April 1, 2021 23:37
Below are simple styles to "flatten" bootstrap. I didn't go through every control and widget that bootstrap offers, only what was required for https://commando.io, so your milage may vary.
/* Flatten das boostrap */
.well, .navbar-inner, .popover, .btn, .tooltip, input, select, textarea, pre, .progress, .modal, .add-on, .alert, .table-bordered, .nav>.active>a, .dropdown-menu, .tooltip-inner, .badge, .label, .img-polaroid {
-moz-box-shadow: none !important;
-webkit-box-shadow: none !important;
box-shadow: none !important;
-webkit-border-radius: 0px !important;
-moz-border-radius: 0px !important;
border-radius: 0px !important;
border-collapse: collapse !important;
background-image: none !important;
@stepchowfun
stepchowfun / bullet.c
Created April 24, 2012 02:04
Source code for the self-balancing unicycle described at: http://www.stephanboyer.com/post/17
#define F_CPU 20000000
#include <avr/io.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include <stdio.h>
#include <math.h>
/*
-----------------------
Self-Balancing Unicycle