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#define F_CPU 20000000 | |
#include <avr/io.h> | |
#include <avr/interrupt.h> | |
#include <util/delay.h> | |
#include <stdio.h> | |
#include <math.h> | |
/* | |
----------------------- | |
Self-Balancing Unicycle |
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/* Flatten das boostrap */ | |
.well, .navbar-inner, .popover, .btn, .tooltip, input, select, textarea, pre, .progress, .modal, .add-on, .alert, .table-bordered, .nav>.active>a, .dropdown-menu, .tooltip-inner, .badge, .label, .img-polaroid { | |
-moz-box-shadow: none !important; | |
-webkit-box-shadow: none !important; | |
box-shadow: none !important; | |
-webkit-border-radius: 0px !important; | |
-moz-border-radius: 0px !important; | |
border-radius: 0px !important; | |
border-collapse: collapse !important; | |
background-image: none !important; |
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// by dave @ beesandbombs.tumblr.com >:) | |
void setup() { | |
setup_(); | |
result = new int[width*height][3]; | |
result_ = new int[width*height][3]; | |
} | |
int[][] result, result_; | |
float time; |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System; | |
using System.Linq; | |
using System.Reflection; | |
[InitializeOnLoad] | |
public class RXLookingGlass | |
{ |
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// Developed by Tom Kail at Inkle | |
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT | |
// Must be placed within a folder named "Editor" | |
using System; | |
using System.Reflection; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; |
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// NOTE DONT put in an editor folder | |
using UnityEngine; | |
public class MinMaxAttribute : PropertyAttribute | |
{ | |
public float MinLimit = 0; | |
public float MaxLimit = 1; | |
public bool ShowEditRange; | |
public bool ShowDebugValues; |