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@chitchcock
chitchcock / 20111011_SteveYeggeGooglePlatformRant.md
Created October 12, 2011 15:53
Stevey's Google Platforms Rant

Stevey's Google Platforms Rant

I was at Amazon for about six and a half years, and now I've been at Google for that long. One thing that struck me immediately about the two companies -- an impression that has been reinforced almost daily -- is that Amazon does everything wrong, and Google does everything right. Sure, it's a sweeping generalization, but a surprisingly accurate one. It's pretty crazy. There are probably a hundred or even two hundred different ways you can compare the two companies, and Google is superior in all but three of them, if I recall correctly. I actually did a spreadsheet at one point but Legal wouldn't let me show it to anyone, even though recruiting loved it.

I mean, just to give you a very brief taste: Amazon's recruiting process is fundamentally flawed by having teams hire for themselves, so their hiring bar is incredibly inconsistent across teams, despite various efforts they've made to level it out. And their operations are a mess; they don't real

@johnathanmay
johnathanmay / logitech-mx-master-3-extras-for-linux-with-logiops.md
Last active May 8, 2024 22:25
How to install and configure PixlOne's logid to program Logitech MX Master 3 buttons on Linux.

Logitech MX Master 3 Extras for Linux With logiops

The Logitech Options program isn't available for Linux, but by a nice guy on GitHub (PixlOne) created an open source project that lets you obtain some of that functionality. It's called logiops. It works in conjunction with the Solaar project as well, which I find especially handy since that shows your available battery life in the system tray and lets you pair/unpair devices with the Logitech Unifying Receiver.

Here are some additional pages with info that I used to generate this documentation:

@sekcompsci
sekcompsci / Comparison Espressif ESP MCUs.md
Created June 18, 2021 03:56 — forked from fabianoriccardi/Comparison Espressif ESP MCUs.md
Comparison table for ESP8266/ESP32/ESP32-S2/ESP32-S3/ESP32-C3/ESP32-C6

Comparison table for ESP8266/ESP32/ESP32-S2/ESP32-S3/ESP32-C3/ESP32-C6

A minimal table to compare the Espressif's MCU families.

ESP8266 ESP32 ESP32-S2 ESP32-S3 ESP32-C3 ESP32-C6
Announcement Date 2014, August 2016, September 2019, September 2020, December
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 7, 2024 19:39
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@dypsilon
dypsilon / frontendDevlopmentBookmarks.md
Last active May 7, 2024 01:27
A badass list of frontend development resources I collected over time.
@ericelliott
ericelliott / essential-javascript-links.md
Last active May 7, 2024 01:25
Essential JavaScript Links
@thesamesam
thesamesam / xz-backdoor.md
Last active May 4, 2024 09:26
xz-utils backdoor situation (CVE-2024-3094)

FAQ on the xz-utils backdoor (CVE-2024-3094)

This is a living document. Everything in this document is made in good faith of being accurate, but like I just said; we don't yet know everything about what's going on.

Background

On March 29th, 2024, a backdoor was discovered in xz-utils, a suite of software that

@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@piscisaureus
piscisaureus / pr.md
Created August 13, 2012 16:12
Checkout github pull requests locally

Locate the section for your github remote in the .git/config file. It looks like this:

[remote "origin"]
	fetch = +refs/heads/*:refs/remotes/origin/*
	url = git@github.com:joyent/node.git

Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/* to this section. Obviously, change the github url to match your project's URL. It ends up looking like this:

@lisawolderiksen
lisawolderiksen / git-commit-template.md
Last active April 22, 2024 13:01
Use a Git commit message template to write better commit messages

Using Git Commit Message Templates to Write Better Commit Messages

The always enthusiastic and knowledgeable mr. @jasaltvik shared with our team an article on writing (good) Git commit messages: How to Write a Git Commit Message. This excellent article explains why good Git commit messages are important, and explains what constitutes a good commit message. I wholeheartedly agree with what @cbeams writes in his article. (Have you read it yet? If not, go read it now. I'll wait.) It's sensible stuff. So I decided to start following the