- Dành cho server chạy MyCommands
Lệnh sẽ lựa chọn thực thể armor_stand
gần nhất, tối đa 1, trong bán kính giới hạn 1
int main() { | |
ll a,b,c,d,e=0,f=0; | |
scanf("%lld %lld %lld %lld", &a,&b,&c,&d); | |
#define in(n,l,g) n >= l && n <= g | |
for(ull i = (a<c?a:c) ; i<= (b>d?b:d) ; i++){ | |
if(!pr(i)){ | |
if(in(i,a,b))e++; | |
if(in(i,c,d))f++; | |
//printf("%lld %lld %lld\n",i,e,f); | |
} |
#!/usr/bin/bash | |
COMPRESSION=${COMPRESSION:-"gzip"} | |
ALGORITHM=${ALGORITHM:-"-aes-256-cbc"} | |
OUTC=$([ "$PLSAVE" == true ]; printf ">\"$1\"") | |
OUTF="$1.sh" | |
echo $OUTC $OUTF |
def main(): | |
fs = open("flowers.inp", "r") | |
n = int(fs.readline()) | |
a = list(map(int, fs.readline().split(" "))) | |
for i, c in enumerate(a[:-3]): | |
if c == a[i+1] == a[i+2] and c != a[i+3]: | |
print(n - i -1) | |
return | |
print(n) | |
main() |
copy( | |
[...document.querySelectorAll("table")] | |
.slice(1, -3) | |
.flatMap((d) => | |
[...d.querySelector("tbody").querySelectorAll("tr")].map((r) => | |
[...r.querySelectorAll("td")].map((r) => r.innerHTML), | |
), | |
) | |
.map((r) => | |
r[0].startsWith("<a") |
A — Hôm nay lúc 22:54 | |
I ain't learning a React framework 💀 | |
archlinux 6.4.12-zen1-1-zen — Hôm nay lúc 22:55 | |
vite is not a framework! | |
it is a bundler | |
React is not a framework! | |
React is a library | |
Laravel is a framework! | |
NextJS is a framework |
{"name":"Monokai Classic","type":"dark","author":"Monokai","uuid":"80f15e1b-1789-50a6-8010-70c32bb81b6d","colorSpaceName":"sRGB","colors":{"activityBar.activeFocusBorder":"#e6db74","activityBar.background":"#161613","activityBar.border":"#161613","activityBar.foreground":"#c0c1b5","activityBar.inactiveForeground":"#57584f","activityBarBadge.background":"#e6db74","activityBarBadge.foreground":"#272822","badge.background":"#e6db74","badge.foreground":"#272822","banner.background":"#3b3c35","banner.foreground":"#c0c1b5","banner.iconForeground":"#c0c1b5","breadcrumb.activeSelectionForeground":"#fdfff1","breadcrumb.focusForeground":"#c0c1b5","breadcrumb.foreground":"#919288","button.background":"#3b3c35","button.foreground":"#c0c1b5","button.hoverBackground":"#57584f","button.secondaryBackground":"#3b3c35","button.secondaryForeground":"#c0c1b5","button.secondaryHoverBackground":"#57584f","button.separator":"#272822","charts.blue":"#66d9ef","charts.foreground":"#fdfff1","charts.green":"#a6e22e","charts.lines":"#6e7 |
- Is a language to define the list of instruction. It is extendable, but not dedicated to any platform
- Is a language that similar to
LISP
, the way it describe the code and operators through syntax- It is compact to read. Trailing tab/space is optional. Syntax is limited to ASCII, even better, it is only
[a-zA-Z0-9.\s]
- It's design is not intended for automatic/smart expression parsing.
- It is a scalar, but neat to see that any object is statically typed, allocated and limbo between manual and automated memory management. Worse: it ignore any stack dead, because it is synchronous by the design
- Define a number, then the binary, so it is the ROM
using System; | |
using System.Diagnostics; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
namespace EdvgVD | |
{ | |
// Token: 0x02000002 RID: 2 | |
internal class Class0 | |
{ |