I have played Pioneer and I woud describe it as a game with potential. Currently Pioneer like a number of other openworld games has an acute content problem. It is relatively easy to simulate a wast empty canvas, but a much bigger challenge is to fill this space with enough stuff for the player to see and do.
The current randomly generated missions fail to fill this void for me. They feel generic, abstract, same. Every cargo mission feels exactly the same as every cargo mission, every taxi mission feels exactly the same as every taxi mission, etc. The fact that in for many builds there is one optimal mission type (in terms of profit) aggrivates this issue. Plus: after a certain point trade becomes more profitable than missions, but again every trade feels exactly the same as every trade before it.
Games that in my opinion are both openworld and don't have a content problem:
- C:DDA
- Hyperrogue
- EndlesSky
- Thrive