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public class SoftInputAssist {
private View rootView;
private ViewGroup contentContainer;
private ViewTreeObserver viewTreeObserver;
private ViewTreeObserver.OnGlobalLayoutListener listener = () -> possiblyResizeChildOfContent();
private Rect contentAreaOfWindowBounds = new Rect();
private FrameLayout.LayoutParams rootViewLayout;
private int usableHeightPrevious = 0;
public SoftInputAssist(Activity activity) {
@darktable
darktable / SavWav.cs
Created April 6, 2012 05:01
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
# Video: http://rubyhoedown2008.confreaks.com/08-chris-wanstrath-keynote.html
Hi everyone, I'm Chris Wanstrath.
When Jeremy asked me to come talk, I said yes. Hell yes. Immediately. But
then I took a few moments and thought, Wait, why? Why me? What am I supposed
to say that's interesting? Something about Ruby, perhaps. Maybe the
future of it. The future of something, at least. That sounds
keynote-y.