Description: Setup GitHub Pages "gh-pages" branch and "master" branch as subfolders of a parent project folder ("grandmaster").
Author: Chris Jacob @_chrisjacob
Tutorial (Gist): https://gist.github.com/833223
Description: Setup GitHub Pages "gh-pages" branch and "master" branch as subfolders of a parent project folder ("grandmaster").
Author: Chris Jacob @_chrisjacob
Tutorial (Gist): https://gist.github.com/833223
var http = require('http'); | |
var path = require('path'); | |
var fs = require('fs'); | |
var AUDIOFILE = "./audio.ogg"; | |
function serveWithRanges(request, response, content) { | |
var range = request.headers.range; | |
var total = content.length; | |
var parts = range.replace(/bytes=/, "").split("-"); |
/* ******************************************************************************************* | |
* THE UPDATED VERSION IS AVAILABLE AT | |
* https://github.com/LeCoupa/awesome-cheatsheets | |
* ******************************************************************************************* */ | |
// 0. Synopsis. | |
// http://nodejs.org/api/synopsis.html |
This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).
Matrix multiplication is a mathematical operation that defines the product of
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
scph5500.bin 26-Aug-2018 20:47 512.0K
scph5501.bin 26-Aug-2018 20:47 512.0K
scph5502.bin 26-Aug-2018 20:47 512.0K
This git include a list of programs, tools, engines and libraries free and open source intended to make videogames.
NOTE: This gist is a support material for the talk "Open Source and Videogames" given by me, Ramon Santamaria, on October 26th 2021 in Canòdrom, Barcelona. All the materials listed here were explained in detail in a +2 hours talk.