**~~ NOTE: This is a Stage 0 proposal. ~~**
This proposal has been moved to https://github.com/jeffmo/es-class-properties.
Please direct all future feedback to that repo in the form of directed issues.
**~~ NOTE: This is a Stage 0 proposal. ~~**
Please direct all future feedback to that repo in the form of directed issues.
+1 to @PinkaminaDianePie, class properties must be real "class" properties, defined on the prototype
if you need a mutable instance property, you should simply define it in the constructor
we need that flexibility, we need to be able to decide exactly what goes onto the prototype and what goes not
I really hope that the ES standard will not repeat the terrible awful mistakes of typescript (a really great idea and the worst possible implementation, typical microsoft), which personally for me made it completely unusable
This looks nice, but I don't see how to define symbol properties. Have I missed anything? The private fields proposal does not seem to rely on symbols, so using @name won't help.
Also - JS uses automatic semicollon insertion (ASI). Wouldn't this proposal break this language feature by making semicollons required for class properties? I don't think we should suddenly force a new code style on people relying on ASI.
I'm in favor of class properties desugaring to prototype properties. So, this in favor of
var instA = new MyClass();
var instB = new MyClass();
instA.getValue(); // 42
instB.getValue(); // 42
instA.myProp.someValue = 100;
instA.getValue(); // 100 -- expected
instB.getValue(); // 100 -- wat!?
In the example, instA.myProp
is a reference to an object. We haven't change the value of instA.myProp
. It works just as expected, just like pointers do in C. In this example, if you set instA.myProp
to another value (like make it a reference to another object), you haven't changed the reference for all instances, you've made a new instance property on instA
. We are all then capable of adding constructor logic to modify referenced objects if we need.
Do you think people new to JavaScript will struggle with this? Would it be beneficial (less error prone for new people) to make class properties instance properties? Douglas you-know-who might say yes here and agree to the instance property route.
I prefer the prototype route so I have more control over what I'm doing (without extra prototype assignments after the class definition) like what @PinkaminaDianePie said, but obviously for people new to JavaScript the instance route will be easier to learn at first. I'm not sure which of those should win, I just know I like having the cleaner form of control that class props as prototype props would offer.
What about two syntaxes?
class MyClass {
myProp = 42; // instance property, good for newbs
otherProp := 56; // prototype property
constructor() {
console.log(this.myProp); // 42
}
}
I also agree that class properties should desugar to prototype properties and instance properties should remain in the constructor. In my opinion, writing to instance.prop.subProp
causing the entire property to be copied to the instance (if it wasn't copied already during construction, which seems counterproductive to the concept of class properties anyway) has more potential to be confusing than the prototypical behavior.
Python's class construction works similarly, where data members in the body of a class belong to the class while instance members are defined within the constructor by setting properties on self
, the this
-equivalent. (Python actually goes even further in terms of explicit context by forcing the first argument to every class method to be the context rather than having it as an implicit variable, but that's a different matter.)
The more I think about this, the more I agree with @PinkaminaDianePie, @trusktr, @jabjab, and others. Class properties should be on the prototype.
Reasons:
__proto__
. Putting properties on .prototype
would be more consistent.This can be done to fix the wat!?
:
class MyClass {
myProp
constructor() {
this.myProp = {someValue: 42};
}
getValue() {
return this.myProp.someValue;
}
}
Which makes me think... perhaps class properties should only allow constant values, such as string, number, undefined, and null? It would prevent foot stomping.
Defining the property outside of the constructor without a value, as in the example above, is still useful if you wanted to declare the type:
class MyClass {
myProp Object
constructor() {
this.myProp = {someValue: 42};
}
getValue() {
return this.myProp.someValue;
}
}
And then we have the issue of wanting to declare a callback such as:
class MyClass {
// using a `:` to define a property instead of `=` to be consistent with POJO
handleMethod: () => {
console.log(this); // always MyClass instance
}
}
But that can be solved by extending methods a bit:
class MyClass {
// => is simply added between () and { of the method
handleMethod() => {
console.log(this); // always MyClass instance
}
}
@jeffmo could we perhaps get this made into a git repo with an issue tracker? Especially since the mentions don't seem to work.
So what about status of this proposal? @jeffmo we are waiting your answers =)
+1 on desugaring to simple prototype properties. +1 on allowing references (or anything) to be assigned.
Attaching the property to the prototype is the most obvious expectation and anything else is going to require strange magic below the surface. Seeing a property at the same conceptual / lexical level as a method, I think, would lead people to expect them to be structured similarly:
class Test {
a: 3;
g() { console.log('g'); }
}
I would expect a
and g
to be treated similarly and I think most programmers would.
I realize it is important to eliminate potential for error when possible, but hiding the simple semantics of prototypical inheritance very well may have the opposite effect. If the compiler rewrites what looks obvious into magic that is difficult to understand, it will hinder understanding and effective use of the language.
You can't keep everyone from making a mistake or you'll eventually have a language that can't do anything. The immensely complicated proposals seem to all stem from the idea that someone will not understand references in a language that only supports references. If things are not allowed, all that happens is people do the same thing in a clunkier way, often with the same potential for error (such as creating a 'var' in the class' module - same reference issue).
We definitely need a way to declare instance properties, rather than relying on imperative initialization in the constructor. There are several important reasons:
Look at what Polymer has to do to let developer add some simple metadata about properties - it's had to invent its own declaration convention:
Polymer({
properties: {
a: {
type: String,
observer: 'aChanged',
value: function() { return 'Hello' },
},
b: {
type: Number,
notify: true,
value: function() { return 42; },
},
},
});
This is then turned into initialization logic at runtime by magic in the Polymer function. This is insanity in a world where we'd like to have powerful tools. We have to teach each tool about each library's technique for declaring properties.
Wouldn't this be much better?
class MyElement extends PolymerElement {
@observer('aChanged')
a : String = 'Hello';
@notify
b : Number = 42;
}
I really like the idea of class properties that can be defined outside of the constructor (and that can be desugared into the constructor using babel et al.
Could defining prototypal and instance properties perhaps look like:
class Demo {
instance_prop = {a: 100};
prototype proto_prop = 2;
static meh = 'all the meh';
}
Anyways, my 2¢, it's been an interesting discussion :)
I'm with @lukescott, @PinkaminaDianePie, @trusktr, @jabjab on this one. No magic please. As I recall the point of classes was to make authoring constructors with prototypes easier, not to introduce new behaviour. The contents of the class block should always be assigned to the prototype (minus the constructor).
@lukescott I think you're on to something very high quality with your suggestion:
class MyClass {
// => is simply added between () and { of the method
handleMethod() => {
console.log(this); // always MyClass instance
}
}
If this eventually makes it into the standard you can be sure that it will turn up in almost every class definition. Personally it would scratch my last remaining js itch.
and what about computed property names? its the only way to use Symbols in class declaration
We need computed property name to override [Symbol.toStringTag]
in the subclass...
IMHO, if your goal is to share properties across all instances, adding them to the prototype as @PinkaminaDianePie @RobertWHurst @lukescott et al suggest is not the way to go. Instead you should just use the static
keyword (attaching to the constructor), it's that simple. (Unfortunately, ES6 doesn't support declaratively defining static properties, only static methods, but this is something that should be rectified ASAP as there are perfectly good, safe use cases for them.) There are really almost no arguments I can think of for attaching non-method properties to the prototype, other than maybe compatibility with some libraries that expect this.
On the other hand, there are very valid use cases for being able to define instance properties as part of the class definition, just look at any Java or TypeScript code if you can't imagine them. At the very least it helps with documentation, since it's not really desirable to put JSDoc in the middle of your constructor. Also this proposal opens the way for private instance properties, which provide a much more user-friendly syntax for hiding data than having to use the comparatively unfamiliar symbol syntax.
I know nothing, but one syntax that I like to support static/proto/instance props is...
class Base {
// attached to the constructor
static staticProp = 42;
// attached to the prototype
proto anotherProp = 43;
// attached to the instance
yetAnotherProp = 44;
}
I'm really confused about the class sugar syntax and the proposal here. Why do values need to be directly assigned to this
? As @sporto already mentioned this is possible and very clearly expressed by assigning to this
inside the constructor. What is missing is the ability to define properties directly on the prototype
.
I'm just thinking in terms of what class is trying to accomplish and how it's currently not backwards compatible with things like React.createClass
or Backbone.*.extend
. Sure new developers are protected, but existing code will be a pain to mix between ES6 classes. Personally I think attaching to this
is more confusing and less consistent than attaching directly to the prototype.
@tbranyen as was mentioned in the initial description, attaching directly to the prototype has the inherent problem that if you change the value it is reflected in all instances of that class. So it's not really very helpful to be able to do that. (In fact the uselessness/anti-patternness of this is exactly the reason it was excluded from the ES6 spec.) On the other hand, if your intention actually is to share across all instances, that's what static
properties are for. What's missing is the ability to define instance fields declaratively, in a way that facilitates documentation and potentially helps with compiler optimizations about what an instance of a class "should" look like. This is a feature that is pretty much expected of the class pattern for people coming from other languages, so it's not like it's re-inventing the wheel.
Admittedly the terminology "class properties" is kind of confusing since it sounds like they are saved on the class as opposed to only being defined there. Maybe this should be re-termed something like "class-defined properties", "class members" or "fields" to make it clearer.
@jmeas I like it! Add private
to that list and I'll sign up in a heartbeat. ;)
Hi, I'm a newbee on ES7, but would it be possible to declare an async property?
Would you mind moving this to its own repo? An issue tracker would be really nice for this.
And once again I'm duped by the lack of emails from gist comments (only this time I should've known better...) :(
I'm really sorry for the lack of interaction, everyone. Per @lukescott's and @IMPinball's suggestion I'm going to start moving this to it's own repo -- including various updates and bits of feedback. Hopefully then we can discuss by way of issues and have a good conversation here.
I'm planning to bring the proposal back to the TC39 meeting in a couple of weeks with everyone's feedback we've gotten thus far. After I've made some progress porting/"rebasing" the proposal to it's own repo, I'll post the link here.
Ok, and before I move on too far I'd like to address some of the feedback given above. This is all really great and I very much appreciate everyone taking the time to discuss!
Hopefully you'll all actually manage to see this comment somehow... :p
Does the order the properties are defined in matter?
The order only matters if the initializers have side effects (or if there are duplicate initializers for the same property name). Because initializers are evaluated in-order, later initializations will overwrite previous ones if they're the same name or generally have overlapping side effects. This is most consistent with the rest of the language (especially class methods -- which may have duplicates where the last version wins).
As far as
:
vs=
goes, if type hinting were added, would it need to be supported on objects as well?
Though slightly beyond the scope of this proposal, I suppose this is worth considering since it's related in terms of forward consideration: Syntactic type-hints in TypeScript and Flow have worked really well using the regular :
syntax for most things, but for things like objects you're right -- there's not a clear answer straight out of the ES-Grammar box.
In TypeScript the solution is to define a structural type for the full object (in an interface or type alias or inline annotation) and then hint that the entire object meets this structural type at assignment/init-annotation positions. In Flow you can do the same or you can specify the type inline using a parenthesized expression-annotation on the value a la:
var myObj = {
someTypedProperty: (someVariable: number)
};
Given these two options I think this issue has already been worked around successfully, so I suspect if ES adopts type annotation syntax one day it will likely pull from the existing work of tooling like this.
I suspect the way I worded the gist text might've added some confusion here (and I'll take this as a hint to clarify things in my impending updates). The contents of this gist run through a few possible solutions before eventually arriving at the final one which represents the actual proposed feature.
Indeed I am proposing both "class" (AKA "static") properties as well as "instance" properties -- two roughly separate features (the former is notated by a prefix static
keyword on the property declaration). The two are only related by the fact that they can both be specified in a class declaration/expression -- so I'll probably just split them into two proposals so they can be discussed without confusion. Additionally, I'll be sure to disambiguate what I mean by "class" property in my updates going forward.
we added property to class and it should be the same in all objects of this class.
(cc also @trusktr, @jabjab, @mkleehammer, @lukescott regarding this
vs prototype
)
It's true that methods sit on the prototype and this works well, but one of the reasons it works well is because it's relatively uncommon to actually mutate a method object in a way that instances depend on. Most of the time, one simply calls a method rather than storing data in it.
For properties on an instance, the typical use case will almost certainly be storage read and used by many instances. If we knew the storage was both frozen and immutable, then it wouldn't even really matter if it hits the prototype vs instances -- but since there's no guarantee of immutability (and in fact a lot of code requires and relies on such mutability), there is a much more likely chance that unintentionally-shared instance properties will pose a hazard.
Moreover, if you run through a lot of code today (not just ES6, but also ES5 and prior) you see that the most common/idiomatic patterns that developers use for instance properties isn't usually to assign them to the prototype, but to initialize them on this
in the constructor.
For cases where one wishes to share a reference across all instances of the objects, there are two very good means of doing this: (1) Have the class close over a shared variable. All instances of the class will be able to read/update/mutate/etc this singleton variable or (2) specify the property as a "static" property (i.e. it sits on the class itself rather than on this
) and simply reference it by way of MyClass.sharedThing
. Note that "static" properties are also part of this proposal (though, as mentioned above, I will probably split them into a sibling proposal since static properties are far simpler to spec than instance properties).
Honestly, though, I think @PinkaminaDianePie articulated this idea very well when clarifying that the properties we're describing here aren't really "class" properties, but they are "instance" properties.
its only second way to add something to object in construct phase
That's right, the "instance property" portion of this proposal is only about adding a declarative means to specify instance properties (and a place -- expressively separate from initialization logic -- to add documentation about the properties). These declarations will not be required, so there's no reason expando properties in constructors would cease to work in the same way they do today.
The purpose of the proposal is to (a) limit boilerplate in some cases*, (b) provide a syntactic target for decorators that operate on non-method entities (i.e. "properties"), (c) improve expressiveness in some cases (i.e. documentation for properties for both humans and tools -- distinctly separate from initialization logic in the constructor), and (d) to open potential optimization opportunities for VMs who wish to make a more educated prediction of the expected layout of class-generated objects.
* Example where we can limit boilerplate with class properties and move property documentation out of the middle of :
class BaseClass { constructor() { /* some common init logic here */ } }
// Without properties
class ChildClass1 extends BaseClass {
constructor() {
super();
this.id = generateUniqueId();
}
getId() { return this.id; }
}
// With properties
class ChildClass2 extends BaseClass {
id = generateUniqueId();
getId() { return this.id; }
}
But this code still ugly and my class poluted by static method. I think it will be better to do it this way:
[...]
it's much readable! i have default config in all objects of my class. i can simply override it in object constructor.
I totally agree! And, in fact, this will be possible with the "instance property" portion of this proposal :)
This looks nice, but I don't see how to define symbol properties. Have I missed anything?
Oops! This was oversight. Barring any unforeseen grammar issues, I don't see any reason not to include declarative computed properties rather than just IdentifierName
. Thanks for pointing that out!
JS uses automatic semicollon insertion (ASI). Wouldn't this proposal break this language feature by making semicollons required for class properties?
Well, ASI only happens in some places...not all. In some (many?) places semicolons are already required just for purposes of disambiguation (the same reason we need them here). Consider, for example:
var b = 1, c = 2;
var a = b + c
([1, 2, 3]).length
This is a syntax error because it is parsed as var b = 1, c = 2; var a = b + c([1,2,3]).length
-- but c
is not a function, so it can't be "called"!.
Could defining prototypal and instance properties perhaps look like:
class Demo { instance_prop = {a: 100}; prototype proto_prop = 2; static meh = 'all the meh'; }
Assuming one can make the case for prototype properties, that certainly seems like a viable option to explore for the future (and it's also nice because it means the current proposal doesn't preclude this idea). However, I'd like to keep the scope of this proposal small right now since we need to get the fundamentals baked and tested. Since the pattern of setting properties on this
in the constructor (rather than on prototype
) is already most prevailing, I think this is a good place to start.
FYI: I've begun porting things over to this repo: https://github.com/jeffmo/es-class-properties/
Lets try to continue discussion on specific topics using issues there.
I'm totally for class properties, I'm not JavaScript developer, but PHP developer, and first time I wanted to specify initial state in ES6 I tried to use: state = { count: 0 };
which is the first obvious thing to do, furthermore for static properties. This is easy and logical. I think it's good Idea to borrow some classes logic from different languages, like Traits for mixing from PHP, interfaces for inverting dependencies, so on.
@jeffmo Even if this have been moved, you might want to update the gist to show that this is currently in stage 2, not stage 0. (Or atleast it says stage 2 here, but this lists it as a stage 1 draft...)
*EDIT: it does look like it is indeed in stage 2, according to this list
Accepting
class Whatever{
someSymbolThatIsAFunction(){
// yeah they call me a method but I am of the Function type
}
}
but not
class Whatever{
someSymbolThatIsNotAFunction = 1;
}
is to violate JS syntax basics.
so are semicolons required after each instance property set using this proposed syntax? otherwise a criticism i have is that the class body is messier and looks too much like any other set of statements of a regular function, and parsing things like *ident (){}
is much harder
No, semicolons are not required; they follow normal ASI rules and may come automatically. The grammar contains semicolons, just as it does at the end of normal statements which are also subject to ASI.
Should be updated from "stage 0" in the description of this gist to "stage 2" @jeffmo. Thanks for the information 👌
What can i do if i need multiple class properties? I should write some ugly code to add it in my prototype. For example i need class to connect my db:
i can make it in some more object-oriented way:
But this code still ugly and my class poluted by static method. I think it will be better to do it this way:
it's much readable! i have default config in all objects of my class. i can simply override it in object constructor.