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@nyg
nyg / EXIFUserComment.swift
Last active January 22, 2024 13:41
Get and set an EXIF UserComment to a JPEG image using the ImageIO framework.
// Note: to add a JPEG COM marker go here:
// https://gist.github.com/nyg/bdeae8190a41b4b56bde8e13dd471ecc
import Foundation
import ImageIO
#if os(iOS)
import MobileCoreServices
#endif
@kylemcdonald
kylemcdonald / 1m-analysis.ipynb
Created August 6, 2017 17:01
Histogram analysis of the 1 million song dataset.
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diff -ruN snes9x-1.53-src.orig/macosx/mac-cart.mm snes9x-1.53-src/macosx/mac-cart.mm
--- snes9x-1.53-src.orig/macosx/mac-cart.mm 2011-04-24 22:38:10.000000000 +0900
+++ snes9x-1.53-src/macosx/mac-cart.mm 2014-12-06 15:06:35.000000000 +0900
@@ -214,7 +214,7 @@
FSRef ref;
Boolean reply;
char name[PATH_MAX + 1];
-#ifdef MAC_LEOPARD_TIGER_PANTHER_SUPPORT
+#if defined(MAC_LEOPARD_TIGER_PANTHER_SUPPORT) || defined(MAC_YOSEMITE_SUPPORT)
IBNibRef customNib;
@aras-p
aras-p / preprocessor_fun.h
Last active April 12, 2024 17:24
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,
@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@tqbf
tqbf / gist:3132752
Created July 17, 2012 23:08
Crypto syllabus #2
HUIfTQsPAh9PE048GmllH0kcDk4TAQsHThsBFkU2AB4BSWQgVB0dQzNTTmVS
BgBHVBwNRU0HBAxTEjwMHghJGgkRTxRMIRpHKwAFHUdZEQQJAGQmB1MANxYG
DBoXQR0BUlQwXwAgEwoFR08SSAhFTmU+Fgk4RQYFCBpGB08fWXh+amI2DB0P
QQ1IBlUaGwAdQnQEHgFJGgkRAlJ6f0kASDoAGhNJGk9FSA8dDVMEOgFSGQEL
QRMGAEwxX1NiFQYHCQdUCxdBFBZJeTM1CxsBBQ9GB08dTnhOSCdSBAcMRVhI
CEEATyBUCHQLHRlJAgAOFlwAUjBpZR9JAgJUAAELB04CEFMBJhAVTQIHAh9P
G054MGk2UgoBCVQGBwlTTgIQUwg7EAYFSQ8PEE87ADpfRyscSWQzT1QCEFMa
TwUWEXQMBk0PAg4DQ1JMPU4ALwtJDQhOFw0VVB1PDhxFXigLTRkBEgcKVVN4
Tk9iBgELR1MdDAAAFwoFHww6Ql5NLgFBIg4cSTRWQWI1Bk9HKn47CE8BGwFT
QjcEBx4MThUcDgYHKxpUKhdJGQZZVCFFVwcDBVMHMUV4LAcKQR0JUlk3TwAm
@tqbf
tqbf / gist:3132713
Created July 17, 2012 22:58
Crypto syllabus #1
0e3647e8592d35514a081243582536ed3de6734059001e3f535ce6271032
334b041de124f73c18011a50e608097ac308ecee501337ec3e100854201d
40e127f51c10031d0133590b1e490f3514e05a54143d08222c2a4071e351
45440b171d5c1b21342e021c3a0eee7373215c4024f0eb733cf006e2040c
22015e420b07ef21164d5935e82338452f42282c1836e42536284c450de3
043b452e0268e7eb005a080b360f0642e6e342005217ef04a42f3e43113d
581e0829214202063d70030845e5301f5a5212ed0818e22f120b211b171b
ea0b342957394717132307133f143a1357e9ed1f5023034147465c052616
0c300b355c2051373a051851ee154a023723414c023a08171e1b4f17595e
550c3e13e80246320b0bec09362542243be42d1d5d060e203e1a0c66ef48
@JosephLaurino
JosephLaurino / OBJ.cs
Created December 5, 2011 19:47
obj file loader for Unity3D
// this code is from http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/
// which was released under the MIT license
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
public class OBJ : MonoBehaviour {