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@coderofsalvation
coderofsalvation / wavdir2sfz
Created July 12, 2012 11:25
wavdir2sfz - create sfz soundfonts from directory containing wav audiofiles with notes in their filenames
#!/bin/bash
# Copyright 2012, Leon van Kammen (Coder of Salvation), All rights reserved.
#
# Native instrument comes with a huge library of sounds (The Maschine Library) for Maschine.
# Wouldnt it be nice if non-maschine owners can use these instruments?
# Lot of times when I see multisamples in directories, I'd like to have an .sfz soundfont for them
# (instead of playing it with some kind of massivegui vst/pluginplayer).
# A typical directory could look like :
#
# Samples/Instrument/Bass1/Bass1 c1.wav
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
# Video: http://rubyhoedown2008.confreaks.com/08-chris-wanstrath-keynote.html
Hi everyone, I'm Chris Wanstrath.
When Jeremy asked me to come talk, I said yes. Hell yes. Immediately. But
then I took a few moments and thought, Wait, why? Why me? What am I supposed
to say that's interesting? Something about Ruby, perhaps. Maybe the
future of it. The future of something, at least. That sounds
keynote-y.