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@pierrejoubert73
pierrejoubert73 / markdown-details-collapsible.md
Last active June 29, 2024 15:54
How to add a collapsible section in markdown.

How to add a collapsible section in markdown

1. Example

Click me

Heading

  1. Foo
  2. Bar
    • Baz
  • Qux
@mbaez
mbaez / angular-analytics.js
Created February 22, 2017 15:40
Integración de un SPA (angular) con google analytics.
/**
* Definición del módulo
*/
var app = angular.module("demoApp",[/*Dependencias*/]);
/**
* Configuracin de las rutas.
*/
app.config(['$routeProvider', '$locationProvider', function ($routeProvider, $locationProvider) {
$routeProvider
@rmoff
rmoff / 00.README.md
Last active December 1, 2021 23:45
RMarkdown - repeating child block with changing variable value

When you use knit_expand it appears that the inclusion of the Rmd is done on the first pass, and then the complete document evaluated. This means that a Rmd block referenced in loop with knit_expand will only evaluate changing variables at their last value.

This can be worked around by passing the literal value of the variable at the time of the knit_expand with {{var}} syntax.

This is documented in the knitr_expand docs, but less clear (to an R noob like me) for embedded documents rather than strings.

@jboner
jboner / latency.txt
Last active June 29, 2024 19:54
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n