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Jussi Räsänen jrasanen

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@kconner
kconner / macOS Internals.md
Last active January 17, 2026 08:37
macOS Internals

macOS Internals

Understand your Mac and iPhone more deeply by tracing the evolution of Mac OS X from prelease to Swift. John Siracusa delivers the details.

Starting Points

How to use this gist

You've got two main options:

@Kartones
Kartones / postgres-cheatsheet.md
Last active January 16, 2026 05:58
PostgreSQL command line cheatsheet

PSQL

Magic words:

psql -U postgres

Some interesting flags (to see all, use -h or --help depending on your psql version):

  • -E: will describe the underlaying queries of the \ commands (cool for learning!)
  • -l: psql will list all databases and then exit (useful if the user you connect with doesn't has a default database, like at AWS RDS)
@ityonemo
ityonemo / test.md
Last active January 13, 2026 22:47
Zig in 30 minutes

A half-hour to learn Zig

This is inspired by https://fasterthanli.me/blog/2020/a-half-hour-to-learn-rust/

Basics

the command zig run my_code.zig will compile and immediately run your Zig program. Each of these cells contains a zig program that you can try to run (some of them contain compile-time errors that you can comment out to play with)

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active January 12, 2026 10:18
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@kassane
kassane / std_log.md
Last active January 2, 2026 15:37 — forked from leecannon/std_log.md
Quick overview of Zig's `std.log`

A simple overview of Zig's std.log for Zig v0.12.0 or higher

Logging functionality that supports:

  • If a log message should be printed is determined at comptime, meaning zero overhead for unprinted messages (so just leave the code peppered with debug logs, but when it makes sense scope them; so downstream users can filter them out)
  • Scoped log messages
  • Different log levels per scope
  • Overrideable log output (write to file, database, etc.)
  • All the standard std.fmt formatting magic

Basic Usage:

@lelandbatey
lelandbatey / whiteboardCleaner.md
Last active December 30, 2025 11:27
Whiteboard Picture Cleaner - Shell one-liner/script to clean up and beautify photos of whiteboards!

Description

This simple script will take a picture of a whiteboard and use parts of the ImageMagick library with sane defaults to clean it up tremendously.

The script is here:

#!/bin/bash
convert "$1" -morphology Convolve DoG:15,100,0 -negate -normalize -blur 0x1 -channel RBG -level 60%,91%,0.1 "$2"

Results

@simonista
simonista / .vimrc
Last active December 22, 2025 11:56
A basic .vimrc file that will serve as a good template on which to build.
" Don't try to be vi compatible
set nocompatible
" Helps force plugins to load correctly when it is turned back on below
filetype off
" TODO: Load plugins here (pathogen or vundle)
" Turn on syntax highlighting
syntax on
@urraka
urraka / stb.c
Last active November 3, 2025 12:02
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define STBI_ONLY_PNG
#define STBI_ONLY_JPEG
#define STBI_ONLY_BMP
#define STBI_ONLY_GIF
#include "stb_image.h"
#include "stb_image_write.h"
@gcatlin
gcatlin / glfw-metal-example.m
Last active October 13, 2025 01:15
Minimal C GLFW Metal example
//
// cc glfw-metal-example.m `pkg-config --cflags --libs glfw3` -framework AppKit -framework Metal -framework QuartzCore
//
#define GLFW_INCLUDE_NONE
#define GLFW_EXPOSE_NATIVE_COCOA
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
@Nezteb
Nezteb / elixir-language-server-comparison.md
Last active September 9, 2025 16:14
Elixir Language Server Comparisons

Update 2

As of August 28th, 2025, Expert LSP has been released: https://github.com/elixir-lang/expert

Although still a work in progress, the plan is for the other three LS implementations to be archived. I may try to come up with a new way to track Expert's featureset, but I would probably contribute that back to Expert as documentation.

Update

As of August 15, 2024, it's been announced that the three projects bein compared here will soon merge! See the official Elixir blog post for more details: https://elixir-lang.org/blog/2024/08/15/welcome-elixir-language-server-team/