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Jussi Räsänen jrasanen

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@simonista
simonista / .vimrc
Last active April 25, 2024 02:53
A basic .vimrc file that will serve as a good template on which to build.
" Don't try to be vi compatible
set nocompatible
" Helps force plugins to load correctly when it is turned back on below
filetype off
" TODO: Load plugins here (pathogen or vundle)
" Turn on syntax highlighting
syntax on
@lelandbatey
lelandbatey / whiteboardCleaner.md
Last active April 25, 2024 02:01
Whiteboard Picture Cleaner - Shell one-liner/script to clean up and beautify photos of whiteboards!

Description

This simple script will take a picture of a whiteboard and use parts of the ImageMagick library with sane defaults to clean it up tremendously.

The script is here:

#!/bin/bash
convert "$1" -morphology Convolve DoG:15,100,0 -negate -normalize -blur 0x1 -channel RBG -level 60%,91%,0.1 "$2"

Results

@Kartones
Kartones / postgres-cheatsheet.md
Last active April 24, 2024 11:43
PostgreSQL command line cheatsheet

PSQL

Magic words:

psql -U postgres

Some interesting flags (to see all, use -h or --help depending on your psql version):

  • -E: will describe the underlaying queries of the \ commands (cool for learning!)
  • -l: psql will list all databases and then exit (useful if the user you connect with doesn't has a default database, like at AWS RDS)
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active April 23, 2024 13:41
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@kconner
kconner / macOS Internals.md
Last active April 22, 2024 21:28
macOS Internals

macOS Internals

Understand your Mac and iPhone more deeply by tracing the evolution of Mac OS X from prelease to Swift. John Siracusa delivers the details.

Starting Points

How to use this gist

You've got two main options:

@ityonemo
ityonemo / test.md
Last active April 7, 2024 14:48
Zig in 30 minutes

A half-hour to learn Zig

This is inspired by https://fasterthanli.me/blog/2020/a-half-hour-to-learn-rust/

Basics

the command zig run my_code.zig will compile and immediately run your Zig program. Each of these cells contains a zig program that you can try to run (some of them contain compile-time errors that you can comment out to play with)

@thixpin
thixpin / xzbd-scan.sh
Created March 31, 2024 05:22
xz backdoor scanner
#! /bin/bash
cd /
set -eu
# find path to liblzma used by sshd
path="$(ldd $(which sshd) | grep liblzma | grep -o '/[^ ]*')"
# does it even exist?
if [ "$path" == "" ]
then
@gcatlin
gcatlin / glfw-metal-example.m
Last active March 23, 2024 18:13
Minimal C GLFW Metal example
//
// cc glfw-metal-example.m `pkg-config --cflags --libs glfw3` -framework AppKit -framework Metal -framework QuartzCore
//
#define GLFW_INCLUDE_NONE
#define GLFW_EXPOSE_NATIVE_COCOA
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
@urraka
urraka / stb.c
Last active January 21, 2024 00:20
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define STBI_ONLY_PNG
#define STBI_ONLY_JPEG
#define STBI_ONLY_BMP
#define STBI_ONLY_GIF
#include "stb_image.h"
#include "stb_image_write.h"
@JeffBelback
JeffBelback / docker-destroy-all.sh
Last active December 12, 2023 17:47
Destroy all Docker Containers and Images
#!/bin/bash
# Stop all containers
containers=`docker ps -a -q`
if [ -n "$containers" ] ; then
docker stop $containers
fi
# Delete all containers
containers=`docker ps -a -q`
if [ -n "$containers" ]; then
docker rm -f -v $containers