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#!/usr/bin/env bun | |
"use strict"; | |
const fs = require("fs"); | |
const { execSync } = require("child_process"); | |
const path = require("path"); | |
// ANSI color constants | |
const c = { | |
cy: '\033[36m', // cyan |
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// Credits to Louistiti from Drizzle Discord: https://discord.com/channels/1043890932593987624/1130802621750448160/1143083373535973406 | |
import { sql } from "drizzle-orm"; | |
const clearDb = async (): Promise<void> => { | |
const query = sql<string>`SELECT table_name | |
FROM information_schema.tables | |
WHERE table_schema = 'public' | |
AND table_type = 'BASE TABLE'; | |
`; |
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extension View { | |
func relative(width: CGFloat? = nil, height: CGFloat? = nil, alignment: Alignment = .center) -> some View { | |
Color.clear | |
.frame(maxWidth: width.map { _ in .infinity }, maxHeight: height.map { _ in .infinity }) | |
.overlay(GeometryReader { proxy in | |
ZStack { | |
self.frame( | |
width: width.map { proxy.size.width * $0 }, | |
height: height.map { proxy.size.height * $0 } | |
) |
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import SwiftUI | |
import Combine | |
public struct ChangeObserver<V: Equatable>: ViewModifier { | |
public init(newValue: V, action: @escaping (V) -> Void) { | |
self.newValue = newValue | |
self.newAction = action | |
} | |
private typealias Action = (V) -> Void |
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// How to: | |
// 1. Open the Firebase Analytics Dashboard | |
// 2. Scroll to bottom, where you see the "Users by Device model" widget | |
// 3. Click "View device models" in that widget (this opens the "Tech details" Firebase Analytics page) | |
// 4. Above the table shown in the new page, click on the “Device model” drop down menu and select “OS with Version” | |
// 5. Make sure to select “OS with version” and not “OS Version” | |
// 6. On the top right corner of the page, click on the “Share this report” icon (next to the date) | |
// 7. Click “Download file” on the new side bar, then “Download CSV" | |
// 8. Open the file and select the iOS/Android breakdown raw data | |
// 9. Replace the sample data in this script with your data |
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/*: | |
This is a concept re-implementation of the @Binding and @State property wrappers from SwiftUI | |
The only purpose of this code is to implement those wrappers myself | |
just to understand how they work internally and why they are needed, | |
⚠️ This is not supposed to be a reference implementation nor cover all | |
subtleties of the real Binding and State types. | |
The only purpose of this playground is to show how re-implementing | |
them myself has helped me understand the whole thing better |
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import UIKit | |
struct UILabelDebugOptions: OptionSet { | |
let rawValue: Int | |
static let bounds = UILabelDebugOptions(rawValue: 1 << 0) | |
static let ascender = UILabelDebugOptions(rawValue: 1 << 1) | |
static let descender = UILabelDebugOptions(rawValue: 1 << 2) | |
static let xHeight = UILabelDebugOptions(rawValue: 1 << 3) | |
static let capHeight = UILabelDebugOptions(rawValue: 1 << 4) |
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class FairPlayer: AVPlayer { | |
private let queue = DispatchQueue(label: "com.icapps.fairplay.queue") | |
func play(asset: AVURLAsset) { | |
// Set the resource loader delegate to this class. The `resourceLoader`'s delegate will be | |
// triggered when FairPlay handling is required. | |
asset.resourceLoader.setDelegate(self, queue: queue) | |
// Load the asset in the player. |
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import Foundation | |
@dynamicMemberLookup | |
enum JSON: Codable, CustomStringConvertible { | |
var description: String { | |
switch self { | |
case .string(let string): return "\"\(string)\"" | |
case .number(let double): | |
if let int = Int(exactly: double) { | |
return "\(int)" |
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import Foundation | |
import UIKit | |
/// Used to create a layout guide that pins to the top of the keyboard | |
final class KeyboardLayoutGuide { | |
private let notificationCenter: NotificationCenter | |
private let bottomConstraint: NSLayoutConstraint | |
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