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i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
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/*: | |
This is a concept re-implementation of the @Binding and @State property wrappers from SwiftUI | |
The only purpose of this code is to implement those wrappers myself | |
just to understand how they work internally and why they are needed, | |
⚠️ This is not supposed to be a reference implementation nor cover all | |
subtleties of the real Binding and State types. | |
The only purpose of this playground is to show how re-implementing | |
them myself has helped me understand the whole thing better |
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// Taken from the commercial iOS PDF framework http://pspdfkit.com. | |
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved. | |
// Licensed under MIT (http://opensource.org/licenses/MIT) | |
// | |
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it. | |
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit. | |
#import <objc/runtime.h> | |
#import <objc/message.h> |
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import SwiftUI | |
import Combine | |
public struct ChangeObserver<V: Equatable>: ViewModifier { | |
public init(newValue: V, action: @escaping (V) -> Void) { | |
self.newValue = newValue | |
self.newAction = action | |
} | |
private typealias Action = (V) -> Void |
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import Foundation | |
@dynamicMemberLookup | |
enum JSON: Codable, CustomStringConvertible { | |
var description: String { | |
switch self { | |
case .string(let string): return "\"\(string)\"" | |
case .number(let double): | |
if let int = Int(exactly: double) { | |
return "\(int)" |
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Application Specific Information: | |
ProductBuildVersion: 4H127 | |
ASSERTION FAILURE in /SourceCache/IDEInterfaceBuilder/IDEInterfaceBuilder-3084/Framework/Connections/Interface/IBConnectionPopUpMenu.m:388 | |
Details: Need a menu. | |
Function: NSMenuItem *IBPopUpConnectionMenuWithMenuItems(NSArray *, NSMenuItem *, NSEvent *, NSRect, BOOL, NSSet *, CGFloat, NSWindow *, NSColor *, NSColor *, NSColor *, NSColor *, id<IBConnectionPopUpMenuDelegate>) | |
Thread: <NSThread: 0x40030a1e0>{name = (null), num = 1} | |
Hints: None | |
Backtrace: | |
0 0x000000010c77b249 -[IDEAssertionHandler handleFailureInFunction:fileName:lineNumber:messageFormat:arguments:] (in IDEKit) | |
1 0x000000010ba2ec65 _DVTAssertionHandler (in DVTFoundation) |
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/** | |
Provides the ability to verify key paths at compile time. | |
If "keyPath" does not exist, a compile-time error will be generated. | |
Example: | |
// Verifies "isFinished" exists on "operation". | |
NSString *key = SQKeyPath(operation, isFinished); | |
// Verifies "isFinished" exists on self. |
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// Usage example: | |
// input image: http://f.cl.ly/items/3v0S3w2B3N0p3e0I082d/Image%202011.07.22%2011:29:25%20PM.png | |
// | |
// UIImage *buttonImage = [UIImage ipMaskedImageNamed:@"UIButtonBarAction.png" color:[UIColor redColor]]; | |
// .h | |
@interface UIImage (IPImageUtils) | |
+ (UIImage *)ipMaskedImageNamed:(NSString *)name color:(UIColor *)color; | |
@end |
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/* | |
* This is an example provided by Facebook are for non-commercial testing and | |
* evaluation purposes only. | |
* | |
* Facebook reserves all rights not expressly granted. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL | |
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
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class FairPlayer: AVPlayer { | |
private let queue = DispatchQueue(label: "com.icapps.fairplay.queue") | |
func play(asset: AVURLAsset) { | |
// Set the resource loader delegate to this class. The `resourceLoader`'s delegate will be | |
// triggered when FairPlay handling is required. | |
asset.resourceLoader.setDelegate(self, queue: queue) | |
// Load the asset in the player. |
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