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jsimpson / arel_cheatsheet_on_steroids.md
Created February 7, 2020 21:51 — forked from ProGM/arel_cheatsheet_on_steroids.md
Arel cheatsheet on Steroids

Arel Cheatsheet on Steroids

A (more) complete cheatsheet for Arel, including NamedFunction functions, raw SQL and window functions.

Tables

posts = Arel::Table.new(:posts)
posts = Post.arel_table # ActiveRecord

Table alias

export PATH="/usr/local/opt/coreutils/libexec/gnubin:/usr/local/bin:$PATH"
export MANPATH="/usr/local/opt/coreutils/libexec/gnuman:$MANPATH"
HISTCONTROL=$HISTCONTROL${HISTCONTROL+:}ignoredups
HISTCONTROL=ignoreboth
export HISTIGNORE="&:[ ]*:exit"
shopt -s histappend
export HISTFILE=~/.long_history
export HISTSIZE=9999
export HISTFILESIZE=9999
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jsimpson / custom_game_engines_small_study.md
Created April 24, 2020 21:58 — forked from raysan5/custom_game_engines_small_study.md
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) becaus

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jsimpson / falsehoods-programming-time-list.md
Created August 23, 2022 06:54 — forked from timvisee/falsehoods-programming-time-list.md
Falsehoods programmers believe about time, in a single list

Falsehoods programmers believe about time

This is a compiled list of falsehoods programmers tend to believe about working with time.

Don't re-invent a date time library yourself. If you think you understand everything about time, you're probably doing it wrong.

Falsehoods

  • There are always 24 hours in a day.
  • February is always 28 days long.
  • Any 24-hour period will always begin and end in the same day (or week, or month).