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Kazuma kazumalab

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gun : MonoBehaviour {
public GameObject bullet;
public AudioSource audio_source;
private Transform point;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class OVRHand : MonoBehaviour {
private GameObject holdPosition;
private OVRInput.RawButton whichHand;
public Transform haveItem;
using System.Collections.Generic;
public class Functor {
public static List<T> map<T> (System.Func<T, T> f, List<T> list) {
List<T> newList = new List<T> ();
foreach (var num in list) {
newList.Add (f (num));
}
return newList;
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class FadeManager : MonoBehaviour { // ここでゲームオーバー処理とクリア処理
/// <summary>
/// 基本的にenableFadeをtrueにしたあと、したいフェードのboolをtrueに変える
/// </summary>
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PointerTest : MonoBehaviour {
private LineRenderer pointer;
private void Start () {
public class Sample01 {
// private type.
private int n1 = 10;
private float n2 = 10.0f;
private string s1 = "文字を書けるよ!";
// public type.
public int n3 = 10;
public float n4 = 10.0f;
public string s2 = "文字を書けるよ!";
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using SimpleFirebaseUnity;
using System.Collections.Generic;
public class NetworkTest : MonoBehaviour {
public InputField input;
private List<string> messageList = new List<string>();
// NetworkSingleton.cs
public class NetworkSingleton : MonoBehaviour {
public static NetworkSingleton Instance;
private string URL = "myfirebaseid.firebaseio.com";
private string APIKEY = "firebasedatabaseKey";
public Firebase firebase;
private void Awake () {
@kazumalab
kazumalab / Gmap.cs
Last active October 25, 2016 22:14
using UnityEngine;
using System.Collections;
using System.Xml;
using System;
public class Gmap : MonoBehaviour {
public string PlaceName;
private double latitude;
using UnityEngine;
using System.Collections;
public class ButtonManagement : MonoBehaviour {
public DelegateTest delegateTest;
public void ClickAttack () {
delegateTest.SetCallback (Attack);
}