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using UnityEngine; | |
using System.Collections; | |
using System.Linq; | |
public class SimplexEffects : MonoBehaviour { | |
private Material MyMaterial; | |
public float AnimSpeed; | |
public Vector3 NoiseOffset; | |
public Vector3 NoiseScale; |
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/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude (quill18@quill18.com) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |