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nukeop / SimplexEffects.cs
Created July 26, 2016 07:59
simplex noise shader for unity
using UnityEngine;
using System.Collections;
using System.Linq;
public class SimplexEffects : MonoBehaviour {
private Material MyMaterial;
public float AnimSpeed;
public Vector3 NoiseOffset;
public Vector3 NoiseScale;
///
/// Simple pooling for Unity.
/// Author: Martin "quill18" Glaude (quill18@quill18.com)
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/)
/// UPDATES:
/// 2015-04-16: Changed Pool to use a Stack generic.
///
/// Usage:
///