Skip to content

Instantly share code, notes, and snippets.

View kiedtl's full-sized avatar
💭
I may be slow to respond.

kiedtl kiedtl

💭
I may be slow to respond.
  • lolcathost
View GitHub Profile
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 4, 2024 23:05
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@roachhd
roachhd / README.md
Last active May 2, 2024 18:43
Basics of BrainFuck

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

BrainFuck Programming Tutorial by: Katie

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

INTRODUCTION

Emscripten as a linker for Zig and C

This shows how to build a nontrivial program using Zig+Emscripten or C+Emscripten. In both cases Emscripten is only used as a linker, that is the frontend is either zig or clang.

"Nontrivial" here means the program uses interesting Emscripten features:

  • Asyncify
  • Full GLES3 support
  • GLFW3 support
This work, excluding the Arch Linux logo, is made available under CC0: https://creativecommons.org/publicdomain/zero/1.0/
I was drawn to programming, science, technology and science fiction
ever since I was a little kid. I can't say it's because I wanted to
make the world a better place. Not really. I was simply drawn to it
because I was drawn to it. Writing programs was fun. Figuring out how
nature works was fascinating. Science fiction felt like a grand
adventure.
Then I started a software company and poured every ounce of energy
into it. It failed. That hurt, but that part is ok. I made a lot of
mistakes and learned from them. This experience made me much, much
@saitoha
saitoha / suckless-st-sixel.diff
Last active December 9, 2023 19:02
Add SIXEL graphics support for suckless st. (sixel.c/sixel_hls.c come from mintty, licensed under GPL)
commit ea830e03d4d4562b1ff225940f65bceddd9cad6c
Author: Hayaki Saito <saitoha@me.com>
Date: Sun Jun 11 23:46:45 2017 +0900
Add sixel graphics support
Signed-off-by: Hayaki Saito <saitoha@me.com>
diff --git a/Makefile b/Makefile
index d8595fe..a25d040 100644
@andrejbauer
andrejbauer / mandelbrot.c
Created December 11, 2013 22:23
A simple program for computing the Mandelbrot set.
/*
This program is an adaptation of the Mandelbrot program
from the Programming Rosetta Stone, see
http://rosettacode.org/wiki/Mandelbrot_set
Compile the program with:
gcc -o mandelbrot -O4 mandelbrot.c
Usage:
@meskarune
meskarune / vimrc
Last active November 3, 2023 07:58
simple functional vim status line - jellybeans theme colors
" status bar colors
au InsertEnter * hi statusline guifg=black guibg=#d7afff ctermfg=black ctermbg=magenta
au InsertLeave * hi statusline guifg=black guibg=#8fbfdc ctermfg=black ctermbg=cyan
hi statusline guifg=black guibg=#8fbfdc ctermfg=black ctermbg=cyan
" Status line
" default: set statusline=%f\ %h%w%m%r\ %=%(%l,%c%V\ %=\ %P%)
" Status Line Custom
let g:currentmode={
@DavidBuchanan314
DavidBuchanan314 / cursed_mandelbrot.c
Last active June 28, 2023 15:12
Compile-time mandelbrot in pure C. Outputs a PGM image file to stdout. Output can be seen at https://twitter.com/David3141593/status/1062468528115200001
#include <stdio.h>
#define SQ(x) (x)*(x)
#define M0(x,y) SQ(x)+SQ(y)<4?0:0xe0
#define M1(x,y,x0,y0) (SQ(x)+SQ(y)<4)?M0(SQ(x)-SQ(y)+(x0),2*(x)*(y)+(y0)):0xc0
#define M2(x,y,x0,y0) (SQ(x)+SQ(y)<4)?M1(SQ(x)-SQ(y)+(x0),2*(x)*(y)+(y0),x0,y0):0xa0
#define M3(x,y,x0,y0) (SQ(x)+SQ(y)<4)?M2(SQ(x)-SQ(y)+(x0),2*(x)*(y)+(y0),x0,y0):0x80
#define M4(x,y,x0,y0) (SQ(x)+SQ(y)<4)?M3(SQ(x)-SQ(y)+(x0),2*(x)*(y)+(y0),x0,y0):0x60
#define M5(x,y,x0,y0) (SQ(x)+SQ(y)<4)?M4(SQ(x)-SQ(y)+(x0),2*(x)*(y)+(y0),x0,y0):0x40
@camnw
camnw / mcbedrockascii
Created June 2, 2019 13:18
Minecraft Bedrock Neofetch Ascii
1.
Place all of the lines between the #'s into $HOME/.config/neofetch/bedrock (Don't include the #'s).
#######################################################################################
${c3}██${c4}████████${c3}██${c1}████${c5}██${c1}██${c3}██${c4}████████${c3}██
${c3}████${c1}████████████${c4}██${c1}██████${c5}██${c3}████${c4}██
${c3}██${c5}██${c4}████${c5}██${c4}██████${c1}██${c4}██${c3}██████${c1}██${c3}████
${c3}██${c1}██${c3}██████${c5}██${c3}██${c1}██${c3}████${c4}██████████${c3}██
${c3}██${c1}████${c4}██████████████${c1}██████████${c5}██
${c4}████${c3}██████${c4}██████${c3}██${c5}██${c3}████${c4}████${c5}██${c3}██
${c1}████${c3}██${c2}██${c3}██${c4}██${c1}████${c3}████████${c1}██████${c5}██