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// | |
// ContentView.swift | |
// DebugWindow | |
// | |
// Created by Yasuhito Nagatomo on 2023/11/25. | |
// | |
import SwiftUI | |
import RealityKit | |
import RealityKitContent |
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# -*- coding: utf-8 -*- | |
""" | |
Created on Sun May 9 20:45:45 2021 | |
@author: youak | |
""" | |
import glob | |
files=glob.glob("*.DNG") | |
is_rig_cam=True #meshroom では depth推定できないような配置のrigカメラは逆効果っぽい(dence画像作成時にコケる) |
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struct ContentView: View { | |
@State var scrollOffset: CGPoint = .zero | |
var body: some View { | |
ObservableScrollView { | |
Text("Hello, world!") | |
.foregroundColor(self.scrollOffset.y == 0 ? .blue : .red) | |
} | |
.onScroll { self.scrollOffset = $0 } |
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import UIKit | |
#if canImport(SwiftUI) && DEBUG | |
import SwiftUI | |
struct UIViewControllerPreview<ViewController: UIViewController>: UIViewControllerRepresentable { | |
let viewController: ViewController | |
init(_ builder: @escaping () -> ViewController) { | |
viewController = builder() | |
} |
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import Foundation | |
import SwiftUI | |
#if os(macOS) | |
public typealias PlatformViewType = NSView | |
#elseif !os(watchOS) | |
import UIKit | |
public typealias PlatformViewType = UIView | |
#endif | |
#if !os(watchOS) |
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using UnityEngine; | |
public class AddColliders : MonoBehaviour | |
{ | |
public Terrain terrain; | |
private TreeInstance[] _originalTrees; | |
void Start() | |
{ |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
// Replaces Unity terrain trees with prefab GameObject. | |
// http://answers.unity3d.com/questions/723266/converting-all-terrain-trees-to-gameobjects.html | |
[ExecuteInEditMode] | |
public class TreeReplacerS : EditorWindow { |