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@sebasten
sebasten / trailersE32018.md
Last active August 12, 2019 22:51
Videos E3 2018
@sebasten
sebasten / E32017.md
Last active August 12, 2019 22:52
E3 2017
@nzbart
nzbart / CredWriteAndReadWithProfileLoad.cpp
Last active February 26, 2021 03:27
Read / write credentials through CredRead and CredWrite, with a profile load for good measure. Fails under PowerShell remoting.
#include <SDKDDKVer.h>
#include <tchar.h>
#include <Windows.h>
#include <WinCred.h>
#include <Userenv.h>
#include <atlsecurity.h>
#include <Lmcons.h>
#include <iostream>
@dondragmer
dondragmer / CuteSort.hlsl
Created December 5, 2020 00:11
A very fast GPU sort for sorting values within a wavefront
Buffer<uint> Input;
RWBuffer<uint> Output;
//returns the index that this value should be moved to to sort the array
uint CuteSort(uint value, uint laneIndex)
{
uint smallerValuesMask = 0;
uint equalValuesMask = ~0;
//don't need to test every bit if your value is constrained to a smaller range
@jhaberstro
jhaberstro / gpu_arch_resources
Last active October 26, 2023 00:14
GPU Architecture Learning Resources
http://courses.cms.caltech.edu/cs179/
http://www.amd.com/Documents/GCN_Architecture_whitepaper.pdf
https://community.arm.com/graphics/b/blog
http://cdn.imgtec.com/sdk-documentation/PowerVR+Hardware.Architecture+Overview+for+Developers.pdf
http://cdn.imgtec.com/sdk-documentation/PowerVR+Series5.Architecture+Guide+for+Developers.pdf
https://www.imgtec.com/blog/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/
https://www.imgtec.com/blog/the-dr-in-tbdr-deferred-rendering-in-rogue/
http://developer.amd.com/tools-and-sdks/opencl-zone/amd-accelerated-parallel-processing-app-sdk/opencl-optimization-guide/#50401334_pgfId-412605
https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
https://community.arm.com/graphics/b/documents/posts/moving-mobile-graphics#siggraph2015
@Nirma
Nirma / FTPUpload.swift
Last active December 30, 2023 02:11
Upload a file via FTP on iOS or macOS
import Foundation
import CFNetwork
public class FTPUpload {
fileprivate let ftpBaseUrl: String
fileprivate let directoryPath: String
fileprivate let username: String
fileprivate let password: String
@meziantou
meziantou / CredentialManager.cs
Last active March 12, 2024 02:35
Using the Windows Credential API (CredRead, CredWrite, CredDelete, CredEnumerate).
// The most up to date version is available
// on GitHub: https://github.com/meziantou/Meziantou.Framework/tree/master/src/Meziantou.Framework.Win32.CredentialManager
// NuGet package: https://www.nuget.org/packages/Meziantou.Framework.Win32.CredentialManager/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Text;
using Microsoft.Win32.SafeHandles;
@senderle
senderle / hand-modify-pdf.md
Created September 23, 2020 15:03
So you want to modify the text of a PDF by hand

So you want to modify the text of a PDF by hand...

If you, like me, resent every dollar spent on commercial PDF tools, you might want to know how to change the text content of a PDF without having to pay for Adobe Acrobat or another PDF tool. I didn't see an obvious open-source tool that lets you dig into PDF internals, but I did discover a few useful facts about how PDFs are structured that I think may prove useful to others (or myself) in the future. They are recorded here. They are surely not universally applicable --
the PDF standard is truly Byzantine -- but they worked for my case.

@pixelsnafu
pixelsnafu / CloudsResources.md
Last active May 2, 2024 13:46
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand

@Reedbeta
Reedbeta / cool-game-programming-blogs.opml
Last active May 5, 2024 18:07
List of cool blogs on game programming, graphics, theoretical physics, and other random stuff
<?xml version="1.0" encoding="UTF-8"?>
<opml version="1.0">
<head>
<title>Graphics, Games, Programming, and Physics Blogs</title>
</head>
<body>
<outline text="Tech News" title="Tech News">
<outline type="rss" text="Ars Technica" title="Ars Technica" xmlUrl="http://feeds.arstechnica.com/arstechnica/index/" htmlUrl="https://arstechnica.com"/>
<outline type="rss" text="Polygon - Full" title="Polygon - Full" xmlUrl="http://www.polygon.com/rss/index.xml" htmlUrl="https://www.polygon.com/"/>
<outline type="rss" text="Road to VR" title="Road to VR" xmlUrl="http://www.roadtovr.com/feed" htmlUrl="https://www.roadtovr.com"/>