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@GentlemanRevvnar
GentlemanRevvnar / 1.18.2-custom_structures_with_jigsaws.md
Last active February 12, 2024 02:09
Simple guide for using jigsaws in custom structures in 1.18.2

Custom data pack structures with jigsaws in 1.18.2

(Last updated: 1.18.2)

This is technically a shameless rip/edit of misode's guide that shows the traditional use of newly implemented custom structure system. I myself want to tackle the jigsaw aspect a bit, hence i'm making my own guice based on his. I will show how to create a data pack that adds custom structures to the world that also utilize jigsaw blocks. So treat this as a basic jigsaw guide in world generation. There is also a data pack download of this first example.

Always leave the world and rejoin to apply the new changes! Because traditional /reload or /datapack disable & enable do not refresh changes in worldgen files!

EXAMPLE 1 - Creating a structure that uses jigsaws

Let's make a simple house with a basement and a road that will lead away from the h

// This is a hack, a quick and dirty console script for RT/tweets (with replies) removal w/o API
// To be used in: https://twitter.com/Username/with_replies
// Set your username (without @) below (case-sensitive) to correctly trigger the right Menu
const tweetUser = 'Username'
// BUG, With above we still trigger Menu on some replies but relatively harmless.
// @Hack Implement simple has() for querySelector
const querySelectorHas = function( parent, child ){
@aymericbeaumet
aymericbeaumet / delete-likes-from-twitter.md
Last active May 3, 2024 11:24
[Recipe] Delete all your likes/favorites from Twitter

Ever wanted to delete all your likes/favorites from Twitter but only found broken/expensive tools? You are in the right place.

  1. Go to: https://twitter.com/{username}/likes
  2. Open the console and run the following JavaScript code:
setInterval(() => {
  for (const d of document.querySelectorAll('div[data-testid="unlike"]')) {
    d.click()
 }
@AzureDVBB
AzureDVBB / node_trees.py
Created July 17, 2018 21:22
A simple node tree addon template for blender.
# the little less documented way of adding a custom node tree
# and populate it with nodes of varying types of I/O
# sockets that work together, discombobulated
# first we import the blender API
import bpy
# then we create the UI space, the node tree as it is called
# but in actualy fact this is similar to a UI panel/menu
@sergiolucero
sergiolucero / train_conductor_world_map.py
Last active September 4, 2021 12:27
building a realistic Train Conductor World Map
import folium, random, pandas as pd
from urllib.request import urlopen
colors=['red','blue','green','orange','yellow']
URL = 'http://sergiolucero.carto.com/api/v2/sql?format=csv&q=SELECT%20*,ST_AsText(the_geom)%20AS%20g2%20FROM%20'
ZOOM_LEVEL = 5;TILES='cartodbdark_matter'
CARTO_DATABASE = 'tcw'
response = urlopen(URL+CARTO_DATABASE)
data = pd.read_csv(response)
@denilsonsa
denilsonsa / README.md
Last active May 1, 2024 11:37
Train Conductor World - tiled map

Train Conductor World - tiled map

[Train Conductor World][tcw] is mobile game (for [iOS][ios] and [Android][and]) by [The Voxel Agents][tva]. The game has several cities on a world map (currently, only European cities).

This project (i.e. this GitHub Gist) is an effort to replicate the game world map outside the game. For that, I've used [Tiled Map Editor][tiled] to rebuild the map, and [Gimp][gimp] to create the graphics. This map can be used in the future to help planning in-game routes.

The graphics are based on [in-game screenshots][ss].