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Leandro Rodrigo learodrigo

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@getify
getify / 1.js
Last active August 4, 2023 06:24
Converting English number sentences ("one hundred forty two point three") to numeric digits ("142.3")
convert("one hundred five"); // "105"
convert("six hundred and fifty three"); // "653"
convert("zero zero one two three"); // "123"
convert("twelve o three"); // "1203"
convert("thirteen zero nine"); // "1309"
convert("fifteen sixteen"); // "1516"
convert("fourteen ninety two"); // "1492"
convert("nineteen ten"); // "1910"
convert("twelve hundred"); // "1200"
convert("twenty three hundred"); // "2300"
@eliotharper
eliotharper / sfmcdg-amp-controller.js
Created February 22, 2021 01:06
SSJS controller example for AMP email sent from SFMC
<script language='javascript' runat='server'>
Platform.Load('Core', '1');
// Arrays of allowed values for both Sender Address and Sender Origin
// Sender Address is the from address when you send an email, make sure your expected from address is included in the list
// Sender Origin represents the domain originating the request
// The Marketing Cloud origin is in place to allow testing in Subscriber Preview, update that value to match your stack
var isAllowed = {
senderAddress:[
'amp@gmail.dev'
@eliotharper
eliotharper / sfmcdg-amp-email.html
Created February 22, 2021 01:03
Sample AMP email
<!-- {{={< >}=}} -->
<!doctype html>
<html ⚡4email data-css-strict>
<head>
<meta charset="utf-8">
<script async src="https://cdn.ampproject.org/v0.js"></script>
<script async custom-element="amp-form" src="https://cdn.ampproject.org/v0/amp-form-0.1.js"></script>
<script async custom-element="amp-list" src="https://cdn.ampproject.org/v0/amp-list-0.1.js"></script>
<script async custom-template="amp-mustache" src="https://cdn.ampproject.org/v0/amp-mustache-0.2.js"></script>
<script async custom-element="amp-bind" src="https://cdn.ampproject.org/v0/amp-bind-0.1.js"></script>
@straker
straker / README.md
Last active July 1, 2024 19:20
Basic Bomberman HTML and JavaScript Game

Basic Bomberman HTML and JavaScript Game

This is a basic implementation of the NES game Bomberman, but it's missing a few things intentionally and they're left as further exploration for the reader.

Further Exploration

  • Player death
  • The player should die when it is hit by an explosion from a bomb
@straker
straker / README.md
Last active June 8, 2024 13:58
Basic Breakout HTML and JavaScript Game

Basic Breakout HTML and JavaScript Game

This is a basic implementation of the Atari Breakout game, but it's missing a few things intentionally and they're left as further exploration for the reader.

Further Exploration

  • Lives
  • The player should have 3 chances to remove all the bricks. Display how many lives the player currently has using context.fillText(). Remove a life when the ball goes below the screen
WEBGL // p5 WEBGL rendering mode.
createCanvas(w, h, renderer) // Creates a 3D canvas (if renderer is WEBGL).
// Primitives
plane(width, height) // Creates a plane in 3D space. Equivalent to rect() in the default rendering mode.
plane(width, height, detailX, detailY) // Creates a plane in 3D space with the number of triangle subdivisions specified.
box(width) // Creates a cube in 3D space.
box(width, height, depth) // Creates a cuboid in 3D space.
box(width, height, depth, detailX, detailY) // Creates a cuboid in 3D space with triangle subdivisions.
sphere(radius) // Creates a sphere in 3D space.
@KdotJPG
KdotJPG / OpenSimplex2S.java
Last active July 9, 2024 15:53
Visually isotropic coherent noise algorithm based on alternate constructions of the A* lattice.
/**
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex")
*
* More language ports, as well as legacy 2014 OpenSimplex, can be found here:
* https://github.com/KdotJPG/OpenSimplex2
*/
public class OpenSimplex2S {
private static final long PRIME_X = 0x5205402B9270C86FL;
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active July 15, 2024 12:10
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);