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@aemkei
aemkei / LICENSE.txt
Last active November 3, 2024 11:50 — forked from 140bytes/LICENSE.txt
Binary Tetris - 140byt.es
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@trodrigues
trodrigues / gist:1023167
Created June 13, 2011 16:51
Checkout only certain branches with git-svn
If you want to clone an svn repository with git-svn but don't want it to push all the existing branches, here's what you should do.
* Clone with git-svn using the -T parameter to define your trunk path inside the svnrepo, at the same time instructing it to clone only the trunk:
git svn clone -T trunk http://example.com/PROJECT
* If instead of cloning trunk you just want to clone a certain branch, do the same thing but change the path given to -T:
git svn clone -T branches/somefeature http://example.com/PROJECT
@jedp
jedp / autocomplete.py
Created April 18, 2011 19:20 — forked from j4mie/autocomplete.py
autocomplete.py - redis autocompleter
"""
A redis autocomplete example for multi-word phrases.
Based on:
Ruby original: http://gist.github.com/574044
Python original: https://gist.github.com/577852
See options below for usage
Requires http://github.com/andymccurdy/redis-py/
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
import jsonpickle
import domain
"""
Based on the premise that any object can be identified by its class name and
a the value of a unique attribute (primary key) which is here reffered to as the identity
"""
def make_attribute_key(obj,attribute):
"""