The project is split into several parts:
- The kernel driver, with simple 3D command forwarding and 3D resource allocation
- The userland driver, in fact the OpenGL backend
- The reference, explaining virtio-gpu commands
The project is split into several parts:
You might want to read this to get an introduction to armel vs armhf.
If the below is too much, you can try Ubuntu-ARMv7-Qemu but note it contains non-free blobs.
First, cross-compile user programs with GCC-ARM toolchain. Then install qemu-arm-static
so that you can run ARM executables directly on linux
If there's no qemu-arm-static
in the package list, install qemu-user-static
instead
You might want to read this to get an introduction to armel vs armhf.
If the below is too much, you can try Ubuntu-ARMv7-Qemu but note it contains non-free blobs.
First, cross-compile user programs with GCC-ARM toolchain. Then install qemu-arm-static
so that you can run ARM executables directly on linux
Taken from openframeworks/openFrameworks#1190
Resolution Independent Curve Rendering using Programmable Graphics Hardware
http://research.microsoft.com/en-us/um/people/cloop/loopblinn05.pdf
Resolution independent GPU accelerated Curve & Font rendering GPU based Resolution Independent Font & Curve Rendering – initial Release
http://jausoft.com/blog/2011/04/01/resolution-independent-gpu-accelerated-curve-font-rendering/