⚠️ Note 2023-01-21
Some things have changed since I originally wrote this in 2016. I have updated a few minor details, and the advice is still broadly the same, but there are some new Cloudflare features you can (and should) take advantage of. In particular, pay attention to Trevor Stevens' comment here from 22 January 2022, and Matt Stenson's useful caching advice. In addition, Backblaze, with whom Cloudflare are a Bandwidth Alliance partner, have published their own guide detailing how to use Cloudflare's Web Workers to cache content from B2 private buckets. That is worth reading,
In the olden days, HTML was prepared by the server, and JavaScript was little more than a garnish, considered by some to have a soapy taste.
After a fashion, it was decided that sometimes our HTML is best rendered by JavaScript, running in a user's browser. While some would decry this new-found intimacy, the age of interactivity had begun.
But all was not right in the world. Somewhere along the way, we had slipped. Our pages went uncrawled by Bing, time to first meaningful paint grew faster than npm, and it became clear: something must be done.
And so it was decided that the applications first forged for the browser would also run on the server. We would render our HTML using the same logic on the server and the browser, and reap the advantages of both worlds. In a confusing series of events a name for this approach was agreed upon: Server-side rendering. What could go wrong?
In dark rooms, in hushed tones, we speak of colours.
#pragma once | |
#include "IconsFontAwesome.h" // from https://github.com/juliettef/IconFontCppHeaders | |
namespace ImGui | |
{ | |
inline void SetupImGuiStyle( bool bStyleDark_, float alpha_ ) | |
{ |
This is a guide for aligning images.
See the full Advanced Markdown doc for more tips and tricks
// Creating a node graph editor for Dear ImGui | |
// Quick sample, not production code! | |
// This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff, | |
// which ended up feeding a thread full of better experiments. | |
// See https://github.com/ocornut/imgui/issues/306 for details | |
// Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors | |
// Changelog | |
// - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic(). |
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
Tested this sample with Nim 1.0.6 on Windows 8.1
- Install Nim Game Library
nimble install nimgl
- Get glfw3.dll Go to GLFW web site, go to Download page and download Windows pre-compiled binaries. Unzip it and copy glfw3.dll to where you run sample program.
Note: this is a summary of different git workflows putting together to a small git bible. references are in between the text
try to keep your hacking out of the master and create feature branches. the [feature-branch workflow][4] is a good median between noobs (i have no idea how to branch) and git veterans (let's do some rocket sience with git branches!). everybody get the idea!
cmake_minimum_required(VERSION 3.9) | |
project(QuickJS-Experiment) | |
#========== Global Configurations =============# | |
#----------------------------------------------# | |
set( CMAKE_CXX_STANDARD 17 ) | |
set( CMAKE_VERBOSE_MAKEFILE ON ) | |
set( CMAKE_CXX_EXTENSIONS OFF) |
https://youtu.be/-C-JoyNuQJs?t=39m45s | |
When I put the reference implementation onto the website I needed to | |
put a software license on it. | |
And I looked at all the licenses that were available, and there were a lot | |
of them. And I decided that the one I liked the best was the MIT License, | |
which was a notice that you would put on your source and it would say, | |
"you're allowed to use this for any purpose you want, just leave the | |
notice in the source and don't sue me." |