Skip to content

Instantly share code, notes, and snippets.

View m4tbat's full-sized avatar

Matteo Battaglio m4tbat

View GitHub Profile
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active October 16, 2025 16:34
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

import Foundation
final class SafeSyncQueue {
struct QueueIdentity {
let label: String
}
let queue: DispatchQueue
@andymatuschak
andymatuschak / States-v3.md
Last active October 14, 2025 19:24
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@bishboria
bishboria / springer-free-maths-books.md
Last active September 25, 2025 06:28
Springer made a bunch of books available for free, these were the direct links
@ohanhi
ohanhi / frp.md
Last active September 23, 2025 16:12
Learning FP the hard way: Experiences on the Elm language

Learning FP the hard way: Experiences on the Elm language

by Ossi Hanhinen, @ohanhi

with the support of Futurice 💚.

Licensed under CC BY 4.0.

Editorial note

@JaviLorbada
JaviLorbada / FRP iOS Learning resources.md
Last active August 14, 2025 01:40
The best FRP iOS resources.

Videos

@jstn
jstn / Timer.swift
Last active June 19, 2022 15:14
simple nanosecond timer using mach_absolute_time
/*
var t = Timer()
t.start()
// do something
t.stop()
print("took \(t.seconds)")
*/
@raphaelschaad
raphaelschaad / RSTimingFunction.h
Last active June 10, 2024 11:47
All the cool animation curves from `CAMediaTimingFunction` but not limited to use with CoreAnimation. See what you can do with cubic Bezier curves here: http://netcetera.org/camtf-playground.html To get started just "Download Gist", throw the .h and .m files into your Xcode project and you're good to go!
//
// RSTimingFunction.h
//
// Created by Raphael Schaad on 2013-09-28.
// This is free and unencumbered software released into the public domain.
//
#import <UIKit/UIKit.h>
@m4tbat
m4tbat / image_tiler.py
Last active December 11, 2015 17:38
This script takes an image in input, resizes it at N (customizable) scale levels and generates tiles out of each scaled version of the image, allowing to specify the resolution of the tiles.It assumes that ImageMagick is installed on your system.
#
# Usage example:
# python path/to/image_tiler.py path/to/huge/image.png 256x256 3
#
import glob
import os
import re
import sys
import subprocess