Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
#!/usr/bin/perl | |
#fetch Gravatars | |
use strict; | |
use warnings; | |
use LWP::Simple; | |
use Digest::MD5 qw(md5_hex); | |
my $size = 90; |
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
#!/usr/bin/python | |
# | |
# Version 1.0 | |
# This script will pass a linux HTML header causing safe connect to ignor the host mac address as safeconnect is not developed for *nix machines | |
# For educational purposes only. | |
# Joubin Jabbari | |
import sys | |
import urllib2 | |
import random |
/** | |
* Created by codezjx on 2016/5/4. | |
*/ | |
public class CircleImageTransformation implements Transformation { | |
/** | |
* A unique key for the transformation, used for caching purposes. | |
*/ | |
private static final String KEY = "circleImageTransformation"; |
In the transition of Minecraft version 1.14 to 1.15, Mojang introduced some sweeping changes to the way rendering is performed; while the internal code still relies on GL1-era immediate-mode, block and entity renderer classes now provide their vertices to a specific RenderLayer* which are later rendered in ordered batches.
These changes broke a majority of Minecraft mods; in the process of porting a mod to 1.15, I had to frequently rely on a tool called “apitrace”, and I thought a quick how-to might come in handy for others struggling with similar problems. Apitrace allows capturing every OpenGL call an application makes, and later replaying these calls and inspecting the entire GL state machine at each rendering step.
For this tutorial, I am using the MultiMC launcher.
If you share this list, please use this link instead: https://lambdaurora.dev/optifine_alternatives
It may still be only a redirection link, but it will have a better web display of the list soon. And the list being on GitHub/GitHub pages improves load times.
The gist version of this list will stop being updated.