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mastercoms / comfig-new-ultra-settings.cfg
Last active April 29, 2023 20:22
mastercomfig new ultra settings test
mat_colorcorrection 1
mat_colcorrection_disableentities 0
mat_hdr_level 2
r_bloomtintr 0.2126
r_bloomtintg 0.7152
r_bloomtintb 0.0722
r_bloomtintexponent 0.45
mat_bloom_scalefactor_scalar 0.25
@mastercoms
mastercoms / autoexec.cfg
Last active February 9, 2023 15:26
potato
// launch options: -high -novid -nojoy -noff -nohltv
adsp_alley_min 0
adsp_courtyard_min 0
adsp_door_height 0
adsp_duct_min 0
adsp_hall_min 0
adsp_low_ceiling 0
adsp_opencourtyard_min 0
adsp_openspace_min 0
@mastercoms
mastercoms / hl3-references.md
Last active January 4, 2023 11:47
A List of HL3 Valve code references (WIP)

Vortigaunt talking scripts

Vortigaunts have a special voiceline and animation for when the player gets hurt on the map ep3_outland_03.

  • animations: vort_combat_combined01.vcd, vort_combat_combined02.vcd
  • context: VortNoticedHurt:1:300
  • response: VortNoticeHurt

They also have one in the same ep3_outland_03 map for when the player kills someone.

@mastercoms
mastercoms / 4.0.0.cfg
Last active October 20, 2022 19:50
mastercomfig 4.0.0
// '--- Render ---'
// '-- Threading --'
// These settings will take advantage of your CPU cores
cl_threaded_client_leaf_system 1 // Asynchronously add new renderables and compute blends for added
// renderables
//cl_threaded_client_leaf_system 0 // Use traditional behavior for CPUs with less than 4 cores
r_threaded_renderables 1 // Asynchronously set up bones on animated entities
//r_threaded_renderables 0 // Use traditional behavior for CPUs with less than 4 cores
@mastercoms
mastercoms / gamemode
Created October 4, 2022 06:07
ue4 tf2 shading
Begin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_1"
EventReference=(MemberParent=Class'"/Script/Engine.Actor"',MemberName="ReceiveTick")
bOverrideFunction=True
NodePosX=-880
NodePosY=-288
bCommentBubblePinned=True
NodeGuid=60D068AF4950961239D125AC6F14A686
CustomProperties Pin (PinId=8F130E8B40939E696BD9D4B1F92280DE,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent=Class'"/Script/Engine.Actor"',MemberName="ReceiveTick"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
CustomProperties Pin (PinId=1189823B4FE2C90A806025ABA9F03E9E,Pin
@mastercoms
mastercoms / TC2-cla.md
Last active September 27, 2020 16:25
Team Comtress 2 Contributor License Agreement

Contributor License Agreement

The following terms are used throughout this agreement:

  • You - the person or legal entity including its affiliates asked to accept this agreement. An affiliate is any entity that controls or is controlled by the legal entity, or is under common control with it.
  • Project - is an umbrella term that refers to any and all open source projects made available by the Team Comtress 2 project or its affiliates (“Team Comtress 2”).
  • Contribution - any type of work that is submitted to a Project, including any modifications or additions to existing work.
  • Submitted - conveyed to a Project via a pull request, commit, issue, or any form of electronic, written, or verbal communication with the Team Comtress 2 project, contributors or maintainers.

Thank you for your interest in contributing to this Project.

@mastercoms
mastercoms / custom.cfg
Last active March 29, 2020 18:53
mastercoms' custom.cfg
https://github.com/mastercoms/configs/tree/master/games/tf2
@mastercoms
mastercoms / allowed-in-competitive.txt
Last active February 11, 2020 03:26
allowed competitive cvars: ALLOWED_IN_COMPETITIVE, HIDDEN, ARCHIVE, GAMEDLL, CHEAT, REPLICATED, INTERNAL_USE
snd_spatialize_roundrobin
dsp_off
snd_cull_duplicates
r_fastzreject
r_lightcache_zbuffercache
net_udp_rcvbuf
r_drawmodeldecals
r_dopixelvisibility
r_flashlightdepthtexture
r_drawflecks
@mastercoms
mastercoms / tf2_launch_options
Last active January 31, 2020 06:39
All Team Fortress 2 Linux launch options (plus some junk) `find . -type f -name "*.so" | xargs strings | grep "^\-[a-ZA-Z]" | awk 'NF==1' | sort -u`
https://docs.mastercomfig.com/en/latest/tf2/launchopts_linux/
@mastercoms
mastercoms / cvarlist_linux.txt
Last active January 31, 2020 06:39
Team Fortress 2 Linux cvarlist
http://docs.mastercomfig.com/en/latest/tf2/cvarlist_linux/