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using UnityEngine;
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class UdpSrvrSample : MonoBehaviour {
public static void Main() {
byte[] data = new byte[1024];
IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);
@plembo
plembo / RPIwithQEMU.md
Last active May 16, 2024 08:38
Emulating a Raspberry Pi with QEMU

Emulating a Raspberry Pi with QEMU

Goal: Emulate a Raspberry Pi with QEMU in order to run the Raspbian O/S (based on Debian Linux).

The current setup is not ideal. For one thing, the maximum RAM allowed using the "versatile-pb" firmware is 256 Mb. In addition, only the most basic peripherals, a keyboard and mouse, are supported.

A number of articles have been written on this topic. Most are outdated, and the few recent ones are missing key information.

@companje
companje / map.glsl
Created January 23, 2018 22:46
map() function for GLSL known from Processing & openFrameworks
float map(float value, float min1, float max1, float min2, float max2) {
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}
@dlublin
dlublin / ffmpeg-hap-readme.md
Created April 18, 2017 13:40
Encoding to Hap from the command line using FFmpeg

Encoding to Hap from the command line using FFmpeg

For users who prefer working with a command line or need to access advanced encoding settings for Hap the popular FFmpeg library can be used to work with Hap movies.

  1. If this is your first time using FFmpeg you may need to install it on your system, or compile it from source. In either case be sure that Snappy is enabled as part of the binary. If you already have FFmpeg on your system with Snappy enabled, you can skip this step.

    You can check that your version of FFmpeg can encode Hap using

    ffmpeg -encoders | grep hap
    
@celoyd
celoyd / hi8-anim-howto.md
Last active August 1, 2022 15:37
A way to make Himawari-8 animations

Himawari-8 animation tutorial

Here’s how to make animations like this one. It requires intermediate Unix command-line knowledge, to install some tools and to debug if they don’t work. You’ll need these utilities:

  • curl (or you can translate to wget)
  • convert and montage, part of ImageMagick
  • ffmpeg, plus whatever codecs
  • parallel, for iteration that’s nicer than shell for loops or xargs
  • run everything in zsh for leading 0s in numerical ranges to work
@cjddmut
cjddmut / EasingFunctions.cs
Last active May 31, 2024 12:55
Easing Functions for Unity3D
/*
* Created by C.J. Kimberlin
*
* The MIT License (MIT)
*
* Copyright (c) 2019
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
@mattlockyer
mattlockyer / threejs-blendmodes
Last active November 25, 2020 00:20
Three.js blend modes from source (not in docs)
THREE.NoBlending = 0;
THREE.NormalBlending = 1;
THREE.AdditiveBlending = 2;
THREE.SubtractiveBlending = 3;
THREE.MultiplyBlending = 4;
THREE.CustomBlending = 5;
How to change it:
var material = new THREE.BasicMaterial({
@octocat
octocat / .gitignore
Created February 27, 2014 19:38
Some common .gitignore configurations
# Compiled source #
###################
*.com
*.class
*.dll
*.exe
*.o
*.so
# Packages #
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active June 5, 2024 22:16
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application: