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| Library | |
| Temp | |
| *.sln | |
| *.csproj | |
| *.unityproj | |
| *.pidb | |
| *.userprefs |
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| System Information report written at: 12/18/14 13:30:30 | |
| System Name: ALPHA-6YFV322 | |
| [System Summary] | |
| Item Value | |
| OS Name Microsoft Windows 8.1 | |
| Version 6.3.9600 Build 9600 | |
| Other OS Description Not Available | |
| OS Manufacturer Microsoft Corporation | |
| System Name ALPHA-6YFV322 |
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| <script type="text/javascript"> | |
| $(document).ready(function () { | |
| $("#logo").hide(); | |
| $("#logo").bind("load", function () { $(this).fadeIn(); }); | |
| }); | |
| </script> |
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| /* | |
| * jQuery Backstretch | |
| * Version 1.2.4 | |
| * http://srobbin.com/jquery-plugins/jquery-backstretch/ | |
| * | |
| * Add a dynamically-resized background image to the page | |
| * | |
| * Copyright (c) 2011 Scott Robbin (srobbin.com) | |
| * Dual licensed under the MIT and GPL licenses. | |
| */ |
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| file=/Applications/Dropbox.app/Contents/Resources/check.icns | |
| [ -e "$file" ] && mv -f "$file" "$file.bak" | |
| unset file |
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| <?php | |
| header('Content-type: text/json'); | |
| header('Content-type: application/json'); | |
| function savetwit ($username) | |
| { | |
| //create the rss feed | |
| $local_file = './twitterfeeds/'.$username.'.json'; |
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| require 'rubygems' | |
| require 'streamio-ffmpeg' | |
| threads = [] | |
| i = 1 | |
| Dir.glob('*.avi') do |f| | |
| j = i.to_s | |
| threads.push Thread.new { | |
| begin |
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| #endif | |
| #ifdef FRAGMENT | |
| varying lowp vec3 xlv_TEXCOORD2; | |
| varying lowp vec3 xlv_TEXCOORD1; | |
| varying highp vec2 xlv_TEXCOORD0; | |
| uniform lowp vec4 _WorldSpaceLightPos0; | |
| uniform sampler2D _MainTex; | |
| uniform lowp vec4 _LightColor0; |
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| -------- GLSL error: ERROR: Uniform precision mismatch '_NoiseOffset' | |
| ERROR: Uniform precision mismatch '_Frequency' | |
| ERROR: Uniform precision mismatch '_AnimSpeed' | |
| ERROR: Uniform precision mismatch '_Time' | |
| ERROR: Uniform precision mismatch '_Amplitude' | |
| Vertex Shader: | |
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| using UnityEngine; | |
| using UnityEditor; | |
| using System.IO; | |
| // Create a Sublime Text 2 project from a Unity project | |
| // Includes folders and file types of your choosing | |
| // Includes all assemblies for autocompletion in CompleteSharp package | |
| public class SyncSublimeText : Editor |
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