This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
echo 'export PATH=$HOME/local/bin:$PATH' >> ~/.bashrc | |
. ~/.bashrc | |
mkdir ~/local | |
mkdir ~/node-latest-install | |
cd ~/node-latest-install | |
curl http://nodejs.org/dist/node-latest.tar.gz | tar xz --strip-components=1 | |
./configure --prefix=~/local | |
make install # ok, fine, this step probably takes more than 30 seconds... | |
curl https://www.npmjs.org/install.sh | sh |
#!/bin/bash | |
# This way you can customize which branches should be skipped when | |
# prepending commit message. | |
if [ -z "$BRANCHES_TO_SKIP" ]; then | |
BRANCHES_TO_SKIP=(master develop test) | |
fi | |
BRANCH_NAME=$(git symbolic-ref --short HEAD) | |
BRANCH_NAME="${BRANCH_NAME##*/}" |
# Credit http://stackoverflow.com/a/2514279 | |
for branch in `git branch -r | grep -v HEAD`;do echo -e `git show --format="%ci %cr" $branch | head -n 1` \\t$branch; done | sort -r |
#!/usr/bin/env bash | |
uninstall() { | |
list=`gem list --no-versions` | |
for gem in $list; do | |
gem uninstall $gem -aIx | |
done | |
gem list | |
gem install bundler | |
} |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
######################### | |
# .gitignore file for Xcode4 and Xcode5 Source projects | |
# | |
# Apple bugs, waiting for Apple to fix/respond: | |
# | |
# 15564624 - what does the xccheckout file in Xcode5 do? Where's the documentation? | |
# | |
# Version 2.6 | |
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects | |
# |
#!/usr/bin/env zsh | |
git show-branch -a \ | |
| grep '\*' \ | |
| grep -v `git rev-parse --abbrev-ref HEAD` \ | |
| head -n1 \ | |
| sed 's/.*\[\(.*\)\].*/\1/' \ | |
| sed 's/[\^~].*//' | |
# How it works: |
When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:
const Article = require('../../../../app/models/article');
Those suck for maintenance and they're ugly.
- (void) parseBuffer:(CMSampleBufferRef) sampleBuffer | |
{ | |
CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); | |
CVPixelBufferLockBaseAddress( pixelBuffer, 0 ); | |
//Processing here | |
int bufferWidth = CVPixelBufferGetWidth(pixelBuffer); | |
int bufferHeight = CVPixelBufferGetHeight(pixelBuffer); |