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@isaacs
isaacs / node-and-npm-in-30-seconds.sh
Last active March 8, 2024 02:11
Use one of these techniques to install node and npm without having to sudo. Discussed in more detail at http://joyeur.com/2010/12/10/installing-node-and-npm/ Note: npm >=0.3 is *safer* when using sudo.
echo 'export PATH=$HOME/local/bin:$PATH' >> ~/.bashrc
. ~/.bashrc
mkdir ~/local
mkdir ~/node-latest-install
cd ~/node-latest-install
curl http://nodejs.org/dist/node-latest.tar.gz | tar xz --strip-components=1
./configure --prefix=~/local
make install # ok, fine, this step probably takes more than 30 seconds...
curl https://www.npmjs.org/install.sh | sh
@bartoszmajsak
bartoszmajsak / prepare-commit-msg.sh
Last active March 20, 2024 08:12
How to automatically prepend git commit with a branch name
#!/bin/bash
# This way you can customize which branches should be skipped when
# prepending commit message.
if [ -z "$BRANCHES_TO_SKIP" ]; then
BRANCHES_TO_SKIP=(master develop test)
fi
BRANCH_NAME=$(git symbolic-ref --short HEAD)
BRANCH_NAME="${BRANCH_NAME##*/}"
@jasonrudolph
jasonrudolph / git-branches-by-commit-date.sh
Created February 12, 2012 20:40
List remote Git branches and the last commit date for each branch. Sort by most recent commit date.
# Credit http://stackoverflow.com/a/2514279
for branch in `git branch -r | grep -v HEAD`;do echo -e `git show --format="%ci %cr" $branch | head -n 1` \\t$branch; done | sort -r
@IanVaughan
IanVaughan / uninstall_gems.sh
Created June 9, 2012 20:37
Uninstall all rbenv gems
#!/usr/bin/env bash
uninstall() {
list=`gem list --no-versions`
for gem in $list; do
gem uninstall $gem -aIx
done
gem list
gem install bundler
}
@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@adamgit
adamgit / .gitignore
Last active April 8, 2024 12:58
.gitignore file for Xcode4 / OS X Source projects
#########################
# .gitignore file for Xcode4 and Xcode5 Source projects
#
# Apple bugs, waiting for Apple to fix/respond:
#
# 15564624 - what does the xccheckout file in Xcode5 do? Where's the documentation?
#
# Version 2.6
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
#
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active May 2, 2024 05:55
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@joechrysler
joechrysler / who_is_my_mummy.sh
Last active April 8, 2024 13:36
Find the nearest parent branch of the current git branch
#!/usr/bin/env zsh
git show-branch -a \
| grep '\*' \
| grep -v `git rev-parse --abbrev-ref HEAD` \
| head -n1 \
| sed 's/.*\[\(.*\)\].*/\1/' \
| sed 's/[\^~].*//'
# How it works:
@branneman
branneman / better-nodejs-require-paths.md
Last active April 27, 2024 04:16
Better local require() paths for Node.js

Better local require() paths for Node.js

Problem

When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:

const Article = require('../../../../app/models/article');

Those suck for maintenance and they're ugly.

Possible solutions

- (void) parseBuffer:(CMSampleBufferRef) sampleBuffer
{
CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress( pixelBuffer, 0 );
//Processing here
int bufferWidth = CVPixelBufferGetWidth(pixelBuffer);
int bufferHeight = CVPixelBufferGetHeight(pixelBuffer);