See how a minor change to your commit message style can make you a better programmer.
Format: <type>(<scope>): <subject>
<scope>
is optional
# CLI | |
sudo apt update -y | |
sudo apt install -y \ | |
git curl \ | |
docker.io docker-buildx \ | |
build-essential pkg-config autoconf bison rustc cargo clang \ | |
libssl-dev libreadline-dev zlib1g-dev libyaml-dev libreadline-dev libncurses5-dev libffi-dev libgdbm-dev libjemalloc2 \ | |
libvips imagemagick libmagickwand-dev mupdf mupdf-tools \ | |
redis-tools sqlite3 libsqlite3-0 libmysqlclient-dev \ | |
rbenv apache2-utils |
rsync (Everyone seems to like -z, but it is much slower for me)
// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
This worked on 14/May/23. The instructions will probably require updating in the future.
llama is a text prediction model similar to GPT-2, and the version of GPT-3 that has not been fine tuned yet. It is also possible to run fine tuned versions (like alpaca or vicuna with this. I think. Those versions are more focused on answering questions)
Note: I have been told that this does not support multiple GPUs. It can only use a single GPU.
It is possible to run LLama 13B with a 6GB graphics card now! (e.g. a RTX 2060). Thanks to the amazing work involved in llama.cpp. The latest change is CUDA/cuBLAS which allows you pick an arbitrary number of the transformer layers to be run on the GPU. This is perfect for low VRAM.
08737ef720f0510c7ec2aa84d7f70c691073c35d
.A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
javascript: Promise.all([import('https://unpkg.com/turndown@6.0.0?module'), import('https://unpkg.com/@tehshrike/readability@0.2.0'), ]).then(async ([{ | |
default: Turndown | |
}, { | |
default: Readability | |
}]) => { | |
/* Optional vault name */ | |
const vault = ""; | |
/* Optional folder name such as "Clippings/" */ |
Create file /etc/systemd/system/docker-compose@.service
. SystemD calling binaries using an absolute path. In my case is prefixed by /usr/local/bin
, you should use paths specific for your environment.
[Unit]
Description=%i service with docker compose
PartOf=docker.service
After=docker.service