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@canton7
canton7 / 0main.md
Last active November 7, 2023 08:16
Local versions of tracked config files

How to have local versions of tracked config files in git

This is a fairly common question, and there isn't a One True Answer.

These are the most common techniques:

If you can modify your application

@LukasKnuth
LukasKnuth / README
Created February 15, 2012 22:18
This Python script can be used as a "pre-commit"-hook, to check if a huge binary file got accidentally added to the staging area (and is about to be committed). Because deleting those afterwards is a huge pain in the ass...
-- DESCRIPTION --
If you accidentally commit a huge file, you have a problem. Sure, you can remove it from the working tree and commit,
but the file is still reachable from your history and therefore causes every clone to be as huge as the commented
binary file.
Fixing this can be very ugly, time consuming and might not even work as you wish. Luckily, this script can protect
you from committing such monsters in the first place.
It looks through the staged files (the ones that are added with the "git add"-command) and checks for their file-size.
If they are larger then the given size, the commit is aborted and you get a message telling you what file takes so
@EdCharbeneau
EdCharbeneau / Enable-Transformations.md
Last active May 6, 2024 11:44
How to enable transformations on build with Visual Studio

#Transform web.config on build

  1. Unload the project
  2. Edit .csproj
  3. Append figure 1 to the end of the file just before </Project>; v12.0 my change depending on your version of Visual Studio
  4. Save .csproj and reload
  5. Open configuration manager
  6. Add a new Configuration Name: Base. Copy settings from: Release
  7. Copy the contents of your web.config
  8. Right click Web.Config > Add Config Transformation
@staltz
staltz / introrx.md
Last active July 25, 2024 16:52
The introduction to Reactive Programming you've been missing
@adamkewley
adamkewley / SerialPortExtensions.cs
Created December 4, 2015 20:33
Extension methods to make System.IO.Ports.SerialPort easier to use with .NET 4.5 async workflows (Does not support timeouts)
using System.IO.Ports;
namespace AsyncExtensions {
public static class SerialPortExtensions
{
/// <summary>
/// Read a line from the SerialPort asynchronously
/// </summary>
/// <param name="serialPort">The port to read data from</param>
/// <returns>A line read from the input</returns>
@lukas-h
lukas-h / license-badges.md
Last active July 11, 2024 07:00
Markdown License Badges for your Project

Markdown License badges

Collection of License badges for your Project's README file.
This list includes the most common open source and open data licenses.
Easily copy and paste the code under the badges into your Markdown files.

Notes

  • The badges do not fully replace the license informations for your projects, they are only emblems for the README, that the user can see the License at first glance.

Translations: (No guarantee that the translations are up-to-date)

@omnibs
omnibs / 101-rx-samples.md
Last active June 22, 2024 17:22
101 Rx Samples in C#

101 Rx Samples in C#

This was taken from http://rxwiki.wikidot.com/101samples, because I wanted to be able to read it more comfortable with syntax highlighting.

Here's the unedited original, translated to Github Markdown glory:

101 Rx Samples - a work in progress

@othyn
othyn / factorio_headless_guide.md
Last active May 20, 2024 19:23
How to setup a Factorio Headless Server

[LINUX] Factorio Headless Server Guide

So, with credit to the Factorio wiki and cbednarski's helpful gist, I managed to eventually setup a Factorio headless server. Although, I thought the process could be nailed down/simplified to be a bit more 'tutorialised' and also to document how I got it all working for my future records.

The specific distro/version I'm using for this guide being Ubuntu Server 16.04.1 LTS. Although, that shouldn't matter, as long as your distro supports systemd (just for this guide, not a Factorio headless requirement, although most distros use it as standard now). The version of Factorio I shall be using is 0.14.20, although should work for any version of Factorio 0.14.12 and higher.

Just a note to newcomers: If there are any issues with the installation steps, people in the comments are doing a good job