This is inspired by A half-hour to learn Rust and Zig in 30 minutes.
Your first Go program as a classical "Hello World" is pretty simple:
First we create a workspace for our project:
This is inspired by A half-hour to learn Rust and Zig in 30 minutes.
Your first Go program as a classical "Hello World" is pretty simple:
First we create a workspace for our project:
This is inspired by https://fasterthanli.me/blog/2020/a-half-hour-to-learn-rust/
the command zig run my_code.zig
will compile and immediately run your Zig
program. Each of these cells contains a zig program that you can try to run
(some of them contain compile-time errors that you can comment out to play
with)
#!/usr/bin/env bash | |
set -Eeuo pipefail | |
trap cleanup SIGINT SIGTERM ERR EXIT | |
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" &>/dev/null && pwd -P) | |
usage() { | |
cat <<EOF | |
Usage: $(basename "${BASH_SOURCE[0]}") [-h] [-v] [-f] -p param_value arg1 [arg2...] |
<body onload=z=c.getContext`2d`,setInterval(`c.width=W=150,Y<W&&P<Y&Y<P+E|9<p?z.fillText(S++${Y=`,9,9|z.fillRect(p`}*0,Y-=--M${Y+Y},P+E,9,W),P))):p=M=Y=S=6,p=p-6||(P=S%E,W)`,E=49) onclick=M=9><canvas id=c> |
import sys | |
from subprocess import call | |
import json | |
import os | |
import requests | |
def download_gists(gists: list): | |
for gist in gists: | |
call(["git", "clone", gist["git_pull_url"]]) |
import requests | |
import csv | |
import os | |
import json | |
import re | |
from bs4 import BeautifulSoup | |
import mechanize | |
from random import choice | |
user_agents = ['Mozilla/5.0 (X11; U; Linux; i686; en-US; rv:1.6) Gecko Debian/1.6-7','Konqueror/3.0-rc4; (Konqueror/3.0-rc4; i686 Linux;;datecode)','Opera/9.52 (X11; Linux i686; U; en)'] | |
random_user_agent = choice(user_agents) |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
# Put this function to your .bashrc file. | |
# Usage: mv oldfilename | |
# If you call mv without the second parameter it will prompt you to edit the filename on command line. | |
# Original mv is called when it's called with more than one argument. | |
# It's useful when you want to change just a few letters in a long name. | |
# | |
# Also see: | |
# - imv from renameutils | |
# - Ctrl-W Ctrl-Y Ctrl-Y (cut last word, paste, paste) |
/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |