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Darrin Lowery ogrotten

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sailsjs 0.11, node 0.12.4. with passport 0.2.1 and passport-local 1.0

Using the sailsjs blueprint routes just to see what's going on. The project is just a simple blog, and I tried looking at a user profile in the blueprint route /user/4 to show me userid 4. This message was the result.

Any ideas what caused this?

Note: i haven't been anywhere near sails/waterline source.

Full error message

vagrant:~/nodeprojs/loopback$ node -v
v0.12.4
vagrant:~/nodeprojs/loopback$ npm install -g strongloop
> heapdump@0.3.7 install /home/vagrant/npm/lib/node_modules/strongloop/node_modules/strong-supervisor/node_modules/heapdump
> node-gyp rebuild
make: Entering directory `/home/vagrant/npm/lib/node_modules/strongloop/node_modules/strong-supervisor/node_modules/heapdump/build'
CXX(target) Release/obj.target/addon/src/heapdump.o
SOLINK_MODULE(target) Release/obj.target/addon.node
@ogrotten
ogrotten / VirtualKeysFallout4.js
Last active December 6, 2015 19:33
Filtered Virtual Keys list for Fallout 4 as JS module or JSON data.
/*
A javascript module for windows virtual keys.
Originally used for Fallout 4.
Removed are the keys that we don't care about as they're
generally not reproducable on a standard 104 key keyboard.
VKeys.keys = keyboard keys
VKeys.mouse = mouse buttons
Golem, Swarm
Swarm Golem attacks are nonmagical. Damage reduction sufficient to reduce a swarm attack's damage to 0, being incorporeal, and other special abilities usually give a creature immunity (or at least resistance) to damage from the swarm.
Combat Reflexes (Ex): The Swarm Golem does not make attacks of opportunity with it's swarm attack unless it has already combined to greater than medium size. Damage dealt is the Swarm Attack size bonus below.
Amorphous Size (Ex): For every additional 5hd, the swarm can change it's size and shape. 1 swarm is always medium. An additional swarm of the same size allows the combined swarm to increase one size category. The movement of the combining flocks must collide for growth to take effect. For example, 2 medium flocks can combine to a single large flock. 6 medium flocks could combine to 1 huge flock and 1 large flock, or 3 large flocks.
Upon combining, the Swarm Golem speed is reduced by 15' round (minimum of 30') and it's AC is reduced by 2 (max -8)
Initialize engine version: 5.6.4p2 (278fc6850ee0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon (TM) RX 470 Graphics (ID=0x67df)
Vendor: ATI
VRAM: 4043 MB
Driver: 22.19.677.257
Begin MonoManager ReloadAssembly
Platform assembly: G:\Program Files\Valve\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll (this message is harmless)
@ogrotten
ogrotten / aaBumHumanScript.psc
Created July 21, 2019 00:08
"Better Unlimited Mannequin" human mannequin script file.
;/ Decompiled by Champollion V1.0.1
Source : aaSLuckMannHuman.psc
Modified : 2012-07-16 10:16:38
Compiled : 2012-07-16 10:16:41
User : h
Computer : H-PC
/;
scriptName aaBumHumanScript extends Actor
{Better Unlimited Mannequins by Monsto [v0.1]}
[07/20/2019 - 08:18:24PM] Papyrus log opened (PC)
[07/20/2019 - 08:18:24PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[07/20/2019 - 08:18:24PM] Update budget: 1.200000ms (Extra tasklet budget: 2.000000ms, Load screen budget: 500.000000ms)
[07/20/2019 - 08:18:24PM] Memory page: 128 (min) 512 (max) 128000 (max total)
[07/20/2019 - 08:18:41PM] Cannot open store for class "dlc1scwispwallscript", missing file?
[07/20/2019 - 08:18:41PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?
[07/20/2019 - 08:18:42PM] Cannot open store for class "AlexRapelzMagicScript", missing file?
[07/20/2019 - 08:18:58PM] Error: Unable to bind script DLC2WaterScript to alias Water on quest DLC2TTF2 (0501AAC8) because their base types do not match
[07/20/2019 - 08:18:58PM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (05016E02) cannot b
yarn run v1.19.1
$ react-scripts start
There might be a problem with the project dependency tree.
It is likely not a bug in Create React App, but something you need to fix locally.
The react-scripts package provided by Create React App requires a dependency:
"babel-jest": "^24.9.0"
darrin@DESKTOP-S5VRH5D MINGW64 ~/Documents/LAMBDA/BuildWk3/Frontend/hacker-news (dlowery)
$ npm ls babel-jest
hacker-news@0.1.0 C:\Users\darrin\Documents\LAMBDA\BuildWk3\Frontend\hacker-news
+-- react-matrix-parallax@2.1.5
| `-- react-scripts@2.1.5
| +-- babel-jest@23.6.0
| `-- jest@23.6.0
| `-- jest-cli@23.6.0
| `-- jest-config@23.6.0
| `-- babel-jest@23.6.0 deduped
Version: 125236, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No
Assertion failed: [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:74]
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
FactoryGame_Win64_Shipping!FDebug::AssertFailed() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:449]
FactoryGame_Win64_Shipping!TerminateOnDeviceRemoved() [d:\ws\sb-