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Darrin Lowery ogrotten

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ogrotten / Fake It Genesis.md
Last active May 13, 2024 23:20
the creation process of the song Fake It Till You Make It"

lol bass

  • circa 1982

play

1982.wav

  • 5/24/2023

play

1982 02.wav

  • 10/31/2023
@ogrotten
ogrotten / conrad2.md
Last active August 6, 2023 15:27
conrad

Leaving

I will assume that travel goes without event.

The knife is in a case and pewter wrap. It is protected from bare-skin touch and should hopefully be abated by the wrap.

Once he's gotten info and the dagger, Conrad and Mylbor will leave. He will help get Phryl's taunbird used to Mylbor.

Once on the road for a few minutes, Conraid will tell Mylbor the entire story. He'll start with the Duergar found in the outpost where the pitstop is. Then the ferry house and that whole conversation. Then the Duergar plan in the mountains. And now the appeal to the Battlehammer Dwarves for help.

@ogrotten
ogrotten / viewerdoc.md
Last active August 1, 2023 18:59
viewerdoc

login with google

  • once logged in click Manage
  • middle-click Show, put that tab/window wherever you want (2nd screen)

Manage

  • add some image links from the web
  • it doesn't read local files so you'll have to host the images somewhere. At the moment, google tab is empty
  • give the url and code to anyone else that you want to view.

at the top

Golem, Swarm
Swarm Golem attacks are nonmagical. Damage reduction sufficient to reduce a swarm attack's damage to 0, being incorporeal, and other special abilities usually give a creature immunity (or at least resistance) to damage from the swarm.
Combat Reflexes (Ex): The Swarm Golem does not make attacks of opportunity with it's swarm attack unless it has already combined to greater than medium size. Damage dealt is the Swarm Attack size bonus below.
Amorphous Size (Ex): For every additional 5hd, the swarm can change it's size and shape. 1 swarm is always medium. An additional swarm of the same size allows the combined swarm to increase one size category. The movement of the combining flocks must collide for growth to take effect. For example, 2 medium flocks can combine to a single large flock. 6 medium flocks could combine to 1 huge flock and 1 large flock, or 3 large flocks.
Upon combining, the Swarm Golem speed is reduced by 15' round (minimum of 30') and it's AC is reduced by 2 (max -8)
Welcome to Ubuntu 20.04 LTS (GNU/Linux 5.10.16.3-microsoft-standard-WSL2 x86_64)
* Documentation: https://help.ubuntu.com
* Management: https://landscape.canonical.com
* Support: https://ubuntu.com/advantage
System information as of Sat Dec 11 11:12:43 CST 2021
System load: 0.01 Processes: 22
Usage of /: 0.7% of 250.98GB Users logged in: 0
Version: 125236, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No
Assertion failed: [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:74]
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
FactoryGame_Win64_Shipping!FDebug::AssertFailed() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:449]
FactoryGame_Win64_Shipping!TerminateOnDeviceRemoved() [d:\ws\sb-
darrin@DESKTOP-S5VRH5D MINGW64 ~/Documents/LAMBDA/BuildWk3/Frontend/hacker-news (dlowery)
$ npm ls babel-jest
hacker-news@0.1.0 C:\Users\darrin\Documents\LAMBDA\BuildWk3\Frontend\hacker-news
+-- react-matrix-parallax@2.1.5
| `-- react-scripts@2.1.5
| +-- babel-jest@23.6.0
| `-- jest@23.6.0
| `-- jest-cli@23.6.0
| `-- jest-config@23.6.0
| `-- babel-jest@23.6.0 deduped
yarn run v1.19.1
$ react-scripts start
There might be a problem with the project dependency tree.
It is likely not a bug in Create React App, but something you need to fix locally.
The react-scripts package provided by Create React App requires a dependency:
"babel-jest": "^24.9.0"
[07/20/2019 - 08:18:24PM] Papyrus log opened (PC)
[07/20/2019 - 08:18:24PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[07/20/2019 - 08:18:24PM] Update budget: 1.200000ms (Extra tasklet budget: 2.000000ms, Load screen budget: 500.000000ms)
[07/20/2019 - 08:18:24PM] Memory page: 128 (min) 512 (max) 128000 (max total)
[07/20/2019 - 08:18:41PM] Cannot open store for class "dlc1scwispwallscript", missing file?
[07/20/2019 - 08:18:41PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?
[07/20/2019 - 08:18:42PM] Cannot open store for class "AlexRapelzMagicScript", missing file?
[07/20/2019 - 08:18:58PM] Error: Unable to bind script DLC2WaterScript to alias Water on quest DLC2TTF2 (0501AAC8) because their base types do not match
[07/20/2019 - 08:18:58PM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (05016E02) cannot b