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I change the world when you see the path for get the goals! let’s go together

Ismael Ash oismaelash

💭
I change the world when you see the path for get the goals! let’s go together
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private Vector2 MouseAxis
{
get { return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); }
}
if(usePanning && Input.GetKey(panningKey) && MouseAxis != Vector2.zero)
{
Vector3 desiredMove;
if (!game2D)
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Networking;
public class TextLoader : MonoBehaviour
{
public string url = "http://www.dominio.com/arquivo.txt";
public Text textUI;
using Vuforia;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ImageTargetPlayAudio : MonoBehaviour, ITrackableEventHandler
{
public TrackableBehaviour mTrackableBehaviour;
void Start()
using Vuforia;
using UnityEngine;
using UnityEngine.Video;
public class StartVideoDynamic : MonoBehaviour, ITrackableEventHandler
{
void Start()
{
GetComponent<VideoPlayer>().enabled = false;
private void StartZigZag()
{
transform.Translate(Vector3.left * velocityMovimentEnemy * Time.deltaTime);
transform.Translate(Vector3.up * velocityMovimentEnemy * Time.deltaTime);
if (transform.position.y >= m_LimitDistanceMax)
{
print("Start down");
transform.Translate(Vector3.down * velocityMovimentEnemy * Time.deltaTime);
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
public class GameManager : MonoBehaviour
{
[SerializeField]
public PlayerJson playerJson;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine;
public class TextController : MonoBehaviour
{
public Text currentText;
using UnityEngine;
/// <summary>
/// Link de referencia para estudo:
/// https://unity3d.com/pt/learn/tutorials/topics/2d-game-creation/2d-physics-overview?playlist=17120
/// </summary>
public class MyCharacterManager : MonoBehaviour
{
[SerializeField] private float velocityMyCharacter = 1;
using UnityEngine;
using UnityEngine.UI;
public class TestsAny : MonoBehaviour
{
[SerializeField] private Text[] myComponentText;
[SerializeField] private int myInt = 0;
private void Update()
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Main : MonoBehaviour
{
[Header("Sala:")]
public GameObject[] SalaButtons;