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import sys | |
from gi.repository import Gtk, Gdk, WebKit | |
class BrowserTab(Gtk.VBox): | |
def __init__(self, *args, **kwargs): | |
super(BrowserTab, self).__init__(*args, **kwargs) | |
go_button = Gtk.Button("go to...") | |
go_button.connect("clicked", self._load_url) | |
self.url_bar = Gtk.Entry() |
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using UnityEngine; | |
using System.Collections; | |
using SuperWebSocket.Client; | |
using System; | |
public class Net : MonoBehaviour { | |
private string lastMessage = string.Empty; | |
public static string serverURI = "ws://192.168.100.196:12345/channels/0?userId=1"; | |
public static WebSocket webSocket = new WebSocket(serverURI, "basic"); | |
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using UnityEngine; | |
using System.Collections; | |
public class SimplexNoiseGenerator { | |
private int[] A = new int[3]; | |
private float s, u, v, w; | |
private int i, j, k; | |
private float onethird = 0.333333333f; | |
private float onesixth = 0.166666667f; | |
private int[] T; |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.IO; | |
using System.Text; | |
/// <summary> | |
/// Bare minimum wrapper for UnityEngine.WWW. | |
/// |
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// Alpha tween for 2D toolkit sprites. Uses same method signatures as NGUI's | |
// TweenAlpha. | |
using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof(tk2dBaseSprite))] | |
public class tk2dTweenAlpha : UITweener | |
{ | |
public float from = 0f; |
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This is free and unencumbered software released into the public domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors | |
of this software dedicate any and all copyright interest in the | |
software to the public domain. We make this dedication for the benefit |
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IEnumerator ForceDirectGraph<T>( Graph<T> graph, Dictionary<T, Vector3> graphPositions ) { | |
// settings | |
float attractToCenter = 15f; | |
float repulsion = 10f; | |
float spacing = 0.1f; | |
float stiffness = 100f; | |
float damping = 0.9f; | |
// initialize velocities and positions | |
Dictionary<Vertex<T>, Vector2> velocity = new Dictionary<Vertex<T>, Vector2>(); |
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using UnityEngine; | |
using System.Collections; | |
public class CameraShake : MonoBehaviour | |
{ | |
// Transform of the camera to shake. Grabs the gameObject's transform | |
// if null. | |
public Transform camTransform; | |
// How long the object should shake for. |
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In order to take part in the Unity Activity sharing system, there are a few steps you will need to take outlined below. First, some background. You can signify which class you would like to receive all the Activity lifecycle methods. When you implement the methods they should have the exact same signature but they should be *public static void*. That is important! They will not be called if they are not public static void. You can implement 1 or all of the methods. That is entirely up to your needs. | |
1. Download the Prime31UnityActivity.jar file from here: https://app.box.com/s/xw6hq1ltjaniycc14j21 You are free to distribute the file but *do not change it's name*! That would defeat the purpose of the sharing mechanism! | |
2. Implement any of the methods that are available in this Gist (https://gist.github.com/prime31/10747997) | |
3. Perform the AndroidManifest changes below | |
If successful, on app launch you will see a log that looks like the following: |
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class MyBehaviour : MonoBehaviour | |
{ | |
public MyBehaviour Init (int some, float parameters) | |
{ | |
//... | |
return this; | |
} | |
} | |
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