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@GOROman
GOROman / EyeJitter.cs
Last active November 25, 2022 12:17
Unityで微細眼球運動っぽい何か
using UnityEngine;
using System.Collections;
public class EyeJitter : MonoBehaviour {
float timer = 0.0f;
Quaternion rot;
public float changeTime = 0.4f; // 変更する時間最小値
@voluntas
voluntas / react.rst
Last active May 25, 2022 11:57
React コトハジメ

React コトハジメ

日時

2017-01-02

@voluntas

バージョン

2.1.0

URL

https://voluntas.githu.io/

突っ込みは Twitter @voluntas まで。

@philippschmitt
philippschmitt / DropboxPaperMarkdownDownloader.md
Last active May 9, 2022 19:50
Dropbox Paper Markdown (.md) Download Bookmarklet

Dropbox Paper Markdown (.md) Download Bookmarklet

I made this bookmarklet to download individual DB Paper documents in Markdown format, which is currently unsupported in Paper.

The interface only supports downloading individual documents in MSWord (.docx) format. While the global download option supports Markdown (.md) files, it doesn't work properly. I frequently find documents missing in the global dump.

Update, 04.06.16: Dropbox finally added the option to select Markdown as download format for individual docs. Which renders my bookmarklet useless, but is great!

Install & Use

@azu
azu / js.md
Last active December 28, 2021 07:19
JavaScriptのレベル別書籍のまとめ

前提: 完成していて、比較的支持を集めていて、JavaScriptを中心にした書籍 (DOM APIよりは言語を中心とした内容)

追記: JavaScriptの入門書 #jsprimerを書いている

最初からES2015で学ぶことを前提にした初心者〜中級者向けのJavaScript本がなかったので書いてる。 ES2015でJavaScriptという言語のコア部分は大きく変わったので、それを前提とした内容にする予定。

@Ashwinning
Ashwinning / Singletons.md
Last active March 31, 2020 15:18
A copy of the post on Singletons in Unity/C# as it appeared on UnityPatterns.com

Singletons

Original post by David Laskey on UnityPatterns

As you develop in Unity, you’ll often find that it’s handy to have just single instances of certain objects. For example, let’s say we have a single GameObject, “MusicManager”, that’s in charge of our music. It might look like this:

using UnityEngine;
 
@LearnCocos2D
LearnCocos2D / gist:77f0ced228292676689f
Last active February 12, 2024 20:47
Overview of Entity Component System (ECS) variations with pseudo-code

For background and further references see: Entity Component Systems on Wikipedia

ECS by Scott Bilas (GDC 2002)

Entity->Components->Update
  • entity = class: no logic + no data OR at most small set of frequently used data (ie position)
  • component = class: logic + data
foreach entity in allEntities do
    foreach component in entity.components do
@cvrebert
cvrebert / css_regression_testing.md
Last active May 9, 2023 12:13
Survey of screenshot-based CSS testing tools

Currently considering https://github.com/webdriverio/webdrivercss


Core Goals:

  • Can test in up-to-date versions of all major browsers
  • Can test on up-to-date versions of all major OSes
  • Can test in IE9 (because Bootstrap v4 will support IE9+)
  • Don't want to have to setup/maintain our own cluster of VMs running all the necessary OSes (and all the versions of Windows)
  • Workflow for management of reference/baseline/norm screenshots
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active May 10, 2024 09:12
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@staltz
staltz / introrx.md
Last active May 10, 2024 12:08
The introduction to Reactive Programming you've been missing