- move cam - press mouse middle + move mouse
- open menu - propotional editing fallof =>
SHIFT+o
- switch view:
SHIFT+z
=> switch viewswirefarme
&solid
SHIT+S
opens snap menu (e.g. "select to..." or "cursor to...")
TAB
=> switch betweenobject
&edit
mode- using the mode menu
SHIFT+r
=> same asTAB
???
- set origin of object -
SHIFT+CTRL+ALT+C
DELETE
=> select object (left click) + press x => a popup appearsADD
(object/mesh) =>SHIT+A
- ??? group selected -
CTRL+G
- ??? select similiar -
SHIFT+G
SHIFT+W
=> ??? deforms the object ???- duplicate =>
SHIFT+d
- ??? delselect ??? =>
SHIFT+l
- ??? zoom in / zoom to object ??? =>
SHIFT+c
- ??? deform 2nd ??? =>
SHIFT+v
- ??? zoom in selection ??? =>
SHIFT+b
plan: rendered view mode (Eevee vs Cycles), add plane, parenting donut + icing, change light, change camera
source: Part 6, Level 1: Modelling - Blender Beginner Tutorial (Donut)
switch to render menu: in the viewport top right OR
Z
open view pie menuensure 3d courser (viewport)
SHIFT+rightclick
moves 3d courserSHIFT+C
clears it, puts it into centeradd plane
SHIFT+A
=> mesh => planelinking donut + icing => parenting
SHIFT+click-on-object
to select parent (last selected)CRTL+P
=> choose "Object (Keep Transform)"light allows option "contact shadow" (not really good though)
Eevee vs Cycles
Camera
NUMPAD_0
to view through the cameraG
+MIDDLEMOUSE
to moveN
menu)CRTL+ALT+NUMPAD_0
Render
F12
SHIFT+S
or hit "image" => save... => we can save the imageLight
Material (super basic)