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@jonathantneal
jonathantneal / README.md
Last active March 19, 2024 23:31
Local SSL websites on macOS Sierra

Local SSL websites on macOS Sierra

These instructions will guide you through the process of setting up local, trusted websites on your own computer.

These instructions are intended to be used on macOS Sierra, but they have been known to work in El Capitan, Yosemite, Mavericks, and Mountain Lion.

NOTE: You may substitute the edit command for nano, vim, or whatever the editor of your choice is. Personally, I forward the edit command to Sublime Text:

alias edit="/Applications/Sublime\ Text.app/Contents/SharedSupport/bin/subl"
@blixt
blixt / prng.js
Last active January 14, 2024 07:01
A very simple, seedable JavaScript PRNG. NOTE: Please read comments on why this is not a good choice.
// NOTICE 2020-04-18
// Please see the comments below about why this is not a great PRNG.
// Read summary by @bryc here:
// https://github.com/bryc/code/blob/master/jshash/PRNGs.md
// Have a look at js-arbit which uses Alea:
// https://github.com/blixt/js-arbit
/**
@cbranch
cbranch / debugdraw.js
Last active January 21, 2024 22:36
An implementation of the Box2D debug draw functionality for pixi.js
// Gets a JSDraw instance which renders to a PIXI graphics object.
// graphics: an instance of PIXI.Graphics
// scale: the scaling factor to convert from Box2D coordinates to screen pixels
function getPIXIDebugDraw(graphics, scale) {
function getColorFromDebugDrawCallback(color) {
var col = Box2D.wrapPointer(color, Box2D.b2Color);
var red = (col.get_r() * 255 * 255 * 255)|0;
var green = (col.get_g() * 255 * 255)|0;
var blue = (col.get_b() * 255)|0;
return red + green + blue;
git config --global https.proxy http://127.0.0.1:1080
git config --global https.proxy https://127.0.0.1:1080
git config --global --unset http.proxy
git config --global --unset https.proxy
npm config delete proxy
@evantoli
evantoli / GitConfigHttpProxy.md
Last active June 18, 2024 09:46
Configure Git to use a proxy

Configure Git to use a proxy

In Brief

You may need to configure a proxy server if you're having trouble cloning or fetching from a remote repository or getting an error like unable to access '...' Couldn't resolve host '...'.

Consider something like:

@merolhack
merolhack / slugify.js
Last active May 29, 2023 11:30 — forked from mathewbyrne/slugify.js
Javascript Slugify: For accents and other latin characters
function slugify(text)
{
var from = "ãàáäâẽèéëêìíïîõòóöôùúüûñç·/_,:;";
var to = "aaaaaeeeeeiiiiooooouuuunc------";
_.each( from, function( character, i ) {
text = text.replace(new RegExp(from.charAt(i), 'g'), to.charAt(i));
});
return text
.toString() // Cast to string
.toLowerCase() // Convert the string to lowercase letters
@manojpandey
manojpandey / rgb2lab.py
Created August 12, 2016 10:34
RGB to CIELab color space conversion
# RGB to Lab conversion
# Step 1: RGB to XYZ
# http://www.easyrgb.com/index.php?X=MATH&H=02#text2
# Step 2: XYZ to Lab
# http://www.easyrgb.com/index.php?X=MATH&H=07#text7
def rgb2lab(inputColor):
@TheRealMJP
TheRealMJP / Tex2DCatmullRom.hlsl
Last active May 26, 2024 22:43
An HLSL function for sampling a 2D texture with Catmull-Rom filtering, using 9 texture samples instead of 16
// The following code is licensed under the MIT license: https://gist.github.com/TheRealMJP/bc503b0b87b643d3505d41eab8b332ae
// Samples a texture with Catmull-Rom filtering, using 9 texture fetches instead of 16.
// See http://vec3.ca/bicubic-filtering-in-fewer-taps/ for more details
float4 SampleTextureCatmullRom(in Texture2D<float4> tex, in SamplerState linearSampler, in float2 uv, in float2 texSize)
{
// We're going to sample a a 4x4 grid of texels surrounding the target UV coordinate. We'll do this by rounding
// down the sample location to get the exact center of our "starting" texel. The starting texel will be at
// location [1, 1] in the grid, where [0, 0] is the top left corner.
float2 samplePos = uv * texSize;
@veltman
veltman / README.md
Last active September 12, 2020 15:07
Triangulation morphing #2
@eliasdaler
eliasdaler / OBB.cpp
Last active April 28, 2024 20:56
OBB collision check and resolution using SAT (SFML, 2D)
// SAT collision check and resolution
// Public domain
// Usage example:
// if (testCollision(obb1, obb2, mtv)) { // obb1, obb2 - sf::RectangleShape, mtv - sf::Vector2f
// obb1.move(mtv);
// }
static const float NORMAL_TOLERANCE = 0.0001f;
using RectVertexArray = std::array<sf::Vector2f, 4>;