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#@title ImagePromptEmbedder - WIP | |
class ImagePromptEmbedder: | |
def __init__(self): | |
return | |
def get_footer_height(self, image_size = (0, 0), prompt_string = "", font_size = 9, thumbnail_size = (0, 0)): | |
footer_height = 0 |
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""" | |
NPC starts locked in a cage, then flocks to the player when released. | |
It'll shoot toward the mouse cursor when the player shoots. | |
It should seek a new position if it's shot is blocked by the player, | |
but that's not 100% solved yet. | |
""" | |
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// psIsoFacingAndView | |
// Purpose: provide a directional flashlight which rotates independently of the parent token. | |
// Also: flip the parent token on the horizontal axis because players can't fliph themselves. | |
// Designed for side-view tokens on isometric or 8bit maps, but should work for top-down as well. | |
// Once installed, turn on the yellow status marker for your token to turn on the flashlight. | |
// turn on the boot (tread) status marker to turn on auto-facing. | |
// For menu: type !psIsoFacing in chat. | |
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var psTileResizer = psTileResizer || (function psMarketplaceResizer() { | |
"use strict"; | |
var info = { | |
version: 0.2, | |
authorName: "plexsoup" | |
}; | |
var config = { | |
debugDEFCON: 5, |
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// Gist: https://gist.github.com/plexsoup/64852540504101b520b25f7c3fa84e5f | |
// By: Plexsoup - copied from Mark by The Aaron. With help from Scott C, Stephen L and Tritlo | |
// Thanks: Testers and Feedback: al e., DM Robzer, Vince, Pat S, Gold, Anthony, Kryx, Sudain | |
// Contact: https://app.roll20.net/users/258125/plexsoup | |
// Roll20 API Script to leave a breadcrumb trail of torches. Based on "Mark" from The Aaron // | |
/* |
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/* === GENERAL === */ | |
.charsheet { | |
min-width: 800px; | |
} | |
.sheet-header { | |
margin-bottom: 4px; | |
padding: 2px 4px; | |
background: black; | |
color: white; | |
font-weight: bold; |
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<div class="sheet-section-basic sheet-section"> | |
<img class="sheet-logo" src="http://criticalthreat.gooberfodder.net/smf/fatelogo.png" alt="FATE CORE" /> | |
<table> | |
<tr> | |
<td> | |
<label>ID</label> | |
<input type="text" name="attr_ID" /> | |
</td> | |
<td> | |
<label>Refresh</label> |