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plexsoup /
Created Apr 9, 2019
Flocking NPC Wingman for Godot. Work in Progress.
NPC starts locked in a cage, then flocks to the player when released.
It'll shoot toward the mouse cursor when the player shoots.
It should seek a new position if it's shot is blocked by the player,
but that's not 100% solved yet.
plexsoup / psIsoFacing.js
Last active Jun 3, 2019
Roll20 Script to flipH side-view tokens automatically. Also provides a directional flashlight for isometric tokens.
View psIsoFacing.js
// psIsoFacingAndView
// Purpose: provide a directional flashlight which rotates independently of the parent token.
// Also: flip the parent token on the horizontal axis because players can't fliph themselves.
// Designed for side-view tokens on isometric or 8bit maps, but should work for top-down as well.
// Once installed, turn on the yellow status marker for your token to turn on the flashlight.
// turn on the boot (tread) status marker to turn on auto-facing.
// For menu: type !psIsoFacing in chat.
View psTileResizer.js
var psTileResizer = psTileResizer || (function psMarketplaceResizer() {
"use strict";
var info = {
version: 0.2,
authorName: "plexsoup"
var config = {
debugDEFCON: 5,
plexsoup / LightCrumb.js
Last active Feb 7, 2017
LightCrumb - based on "Mark" by the Aaron. For lighting your trail on maps with dynamic lighting.
View LightCrumb.js
// Gist:
// By: Plexsoup - copied from Mark by The Aaron. With help from Scott C, Stephen L and Tritlo
// Thanks: Testers and Feedback: al e., DM Robzer, Vince, Pat S, Gold, Anthony, Kryx, Sudain
// Contact:
// Roll20 API Script to leave a breadcrumb trail of torches. Based on "Mark" from The Aaron //
View Fate-ME.css
/* === GENERAL === */
.charsheet {
min-width: 800px;
.sheet-header {
margin-bottom: 4px;
padding: 2px 4px;
background: black;
color: white;
font-weight: bold;
View Fate-ME.html
<div class="sheet-section-basic sheet-section">
<img class="sheet-logo" src="" alt="FATE CORE" />
<input type="text" name="attr_ID" />
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