NOT MAINTAINED – current version here
(guide by Metacor – original here)
Honey Skip is a balancing act between;
- How far forward you are
- How far left/right you are
- How high you hover
NOT MAINTAINED – current version here
(guide by Metacor – original here)
Video Guides:
Samura1man
Stelzig
When the level starts, Mario will begin to sink towards the Eel;
Sketches for a new framework for timing video.
The truth of the time of most speedruns that get submitted to a leaderboard is the duration in their videos between start and end reference frames, which manual timers can only approximate. Therefore, getting a duration between two frames is a fundamental problem in speedrunning.
Modern video containers like MP4 and Matroska do not conform to the common intuition of having a sequence of equally-spaced frames – they support variable frame-rates (VFR). This has some uses, particularly in streaming; if you have to produce frames at a steady rate, it makes sense to allow the encoder to submit frames with uneven spacing, or not at all if it gets overloaded (instead of duplicating the previous frame and adding redundant data). However, most classic software, built from the 90s when AVI was the kingpin container, shits the bed when given VFR videos, tries really hard to quantise it to **constant frame-rate (CF
Setting up Super Mario 64 on Wii Virtual Console in most circumstances requires softmodding a Wii to run homebrew, since
This procedure splits into 3 parts, with guides linked for each. You will need an original-edition Wii (one with GameCube controller ports) to play SM64 on Wii VC.