An elegant HTML/CSS only solution for adding a tranquil fireflies effect to you page. CSS only.
A Pen by Mike Golus on CodePen.
An elegant HTML/CSS only solution for adding a tranquil fireflies effect to you page. CSS only.
A Pen by Mike Golus on CodePen.
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
# Run the last command as root | |
sudo !! | |
# Serve current directory tree at http://$HOSTNAME:8000/ | |
python -m SimpleHTTPServer | |
# Save a file you edited in vim without the needed permissions | |
:w !sudo tee % | |
# change to the previous working directory | |
cd - | |
# Runs previous command but replacing | |
^foo^bar |
#!/usr/bin/env haxex -lib mcli @ | |
/** | |
Taken from mcli example https://github.com/waneck/mcli | |
Say hello. | |
Example inspired by ruby's "executable" lib example | |
**/ | |
class HaxeScript extends mcli.CommandLine | |
{ | |
/** |
Exhaustive list of SPDX (Software Package Data Exchange) licenses: https://spdx.org/licenses/
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_syswm.h> | |
#include <bgfx/bgfx.h> | |
#include <bgfx/platform.h> | |
#include <bx/bx.h> | |
#include <bx/mutex.h> | |
#include <bx/thread.h> | |
void threadInit() | |
{ |
/** | |
* Simple SDL2 program using OpenGL as rendering pipeline. | |
*/ | |
#include <iostream> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_opengl.h> | |
#include <OpenGL/GLU.h> | |
#define SCREEN_WIDTH 640 |
# For each result of find call our script to run on the filename | |
$ find . -name "*.md" -print0 | xargs -0 -I file ./prepend.sh file |
/** | |
* Simple OpenGL with SFML. | |
* | |
* Build: g++ -o simple_opengl_sfml simple_opengl_sfml.cpp -lsfml-window -lsfml-system -lGL | |
*/ | |
#include <SFML/Window.hpp> | |
#include <SFML/OpenGL.hpp> | |
#define WINDOW_WIDTH 640 |