- GetBoard
- GetGame
- GetScripts
- AddEvent
- GetMax
- GetValue
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // | |
| // _____ _ _____ | |
| // |_ _|_|___ _ _ |_ _|_ _ _ ___ ___ ___ | |
| // | | | | | | | | | | | | | -_| -_| | | |
| // |_| |_|_|_|_ | |_| |_____|___|___|_|_| | |
| // |___| | |
| // A Complete and Easy to use Tweens library in One File | |
| // | |
| // Basic use: |
| /// <summary> | |
| /// Displays an Embed with every possible option. | |
| /// </summary> | |
| /// <returns></returns> | |
| [Command("embed")] | |
| [Summary("Displays an Embed.")] | |
| public async Task<RuntimeResult> Embed() | |
| { | |
| Color pink = new Color(255, 0, 255); |
| using System.Collections.Generic; | |
| /// <summary> | |
| /// Modified Gradient effect script from http://answers.unity3d.com/questions/1086415/gradient-text-in-unity-522-basevertexeffect-is-obs.html | |
| /// -Uses Unity's Gradient class to define the color | |
| /// -Offset is now limited to -1,1 | |
| /// -Multiple color blend modes | |
| /// | |
| /// Remember that the colors are applied per-vertex so if you have multiple points on your gradient where the color changes and there aren't enough vertices, you won't see all of the colors. | |
| /// </summary> |
| var FileIO = { | |
| SaveToLocalStorage : function(key, data) { | |
| localStorage.setItem(Pointer_stringify(key), Pointer_stringify(data)); | |
| }, | |
| LoadFromLocalStorage : function(key) { | |
| var returnStr = localStorage.getItem(Pointer_stringify(key)); | |
| var bufferSize = lengthBytesUTF8(returnStr) + 1; | |
| var buffer = _malloc(bufferSize); |
| package com.robinhood.api.retrofit; | |
| import com.robinhood.models.PaginatedResult; | |
| import com.robinhood.models.api.AcatsBrokerage; | |
| import com.robinhood.models.api.AcatsRequest; | |
| import com.robinhood.models.api.AchBank; | |
| import com.robinhood.models.api.AchVerificationRequest; | |
| import com.robinhood.models.api.ApiAcatsTransfer; | |
| import com.robinhood.models.api.ApiAchRelationship; | |
| import com.robinhood.models.api.ApiAchTransfer; |
| // TinyTween.cs | |
| // | |
| // Copyright (c) 2013 Nick Gravelyn | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy of this software | |
| // and associated documentation files (the "Software"), to deal in the Software without restriction, | |
| // including without limitation the rights to use, copy, modify, merge, publish, distribute, | |
| // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is | |
| // furnished to do so, subject to the following conditions: | |
| // |