Get Homebrew installed on your mac if you don't already have it
Install highlight. "brew install highlight". (This brings down Lua and Boost as well)
Get Homebrew installed on your mac if you don't already have it
Install highlight. "brew install highlight". (This brings down Lua and Boost as well)
//Based on a brilliant idea by Matthew Wegner - https://twitter.com/mwegner/status/355147544818495488 | |
//Code for drawing the base PropertyDrawers is from here: http://forum.unity3d.com/threads/173401-Getting-Default-SerializedProperty-Drawing-within-a-PropertyDrawer?p=1186347&viewfull=1#post1186347 | |
//My implementation is super lazy with magic numbers everywhere! :D | |
#if UNITY_EDITOR | |
using System; | |
using UnityEngine; | |
using System.Collections.Generic; | |
using UnityEditor; |
{ | |
/* Keybindings for emacs emulation. Compiled by Jacob Rus. | |
* | |
* This is a pretty good set, especially considering that many emacs bindings | |
* such as C-o, C-a, C-e, C-k, C-y, C-v, C-f, C-b, C-p, C-n, C-t, and | |
* perhaps a few more, are already built into the system. | |
* | |
* BEWARE: | |
* This file uses the Option key as a meta key. This has the side-effect | |
* of overriding Mac OS keybindings for the option key, which generally |
using UnityEngine; | |
public class EnumFlagAttribute : PropertyAttribute | |
{ | |
public string enumName; | |
public EnumFlagAttribute() {} | |
public EnumFlagAttribute(string name) | |
{ |
using UnityEngine; | |
using System.Collections; | |
public class RoamBetweenPoints : MonoBehaviour { | |
public Transform[] targets; | |
public LayerMask groundLayer; | |
private Transform target; | |
private NavMeshAgent agent; |
import requests | |
import time | |
import json | |
token = '' | |
#Delete files older than this: | |
ts_to = int(time.time()) - 30 * 24 * 60 * 60 | |
def list_files(): |
// LoadingScreenManager | |
// -------------------------------- | |
// built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
// for Nowhere Prophet (http://www.noprophet.com) | |
// | |
// Licensed under GNU General Public License v3.0 | |
// http://www.gnu.org/licenses/gpl-3.0.txt | |
using UnityEngine; | |
using UnityEngine.UI; |
## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
using UnityEditor; | |
using UnityEngine; | |
[CustomPropertyDrawer(typeof(SceneAssetPathField))] | |
public class SceneAssetPathFieldPropertyDrawer : PropertyDrawer | |
{ | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
var oldPath = AssetDatabase.LoadAssetAtPath<SceneAsset>(property.stringValue); |