Get Homebrew installed on your mac if you don't already have it
Install highlight. "brew install highlight". (This brings down Lua and Boost as well)
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
[System.Serializable] | |
public class SceneObject | |
{ | |
[SerializeField] | |
private string m_SceneName; |
## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
//Based on a brilliant idea by Matthew Wegner - https://twitter.com/mwegner/status/355147544818495488 | |
//Code for drawing the base PropertyDrawers is from here: http://forum.unity3d.com/threads/173401-Getting-Default-SerializedProperty-Drawing-within-a-PropertyDrawer?p=1186347&viewfull=1#post1186347 | |
//My implementation is super lazy with magic numbers everywhere! :D | |
#if UNITY_EDITOR | |
using System; | |
using UnityEngine; | |
using System.Collections.Generic; | |
using UnityEditor; |
Get Homebrew installed on your mac if you don't already have it
Install highlight. "brew install highlight". (This brings down Lua and Boost as well)
Shader "Custom/UIBlur" | |
{ | |
Properties | |
{ | |
[Toggle(IS_BLUR_ALPHA_MASKED)] _IsAlphaMasked("Image Alpha Masks Blur", Float) = 1 | |
[Toggle(IS_SPRITE_VISIBLE)] _IsSpriteVisible("Show Image", Float) = 1 | |
// Internally enforced by MAX_RADIUS | |
_Radius("Blur Radius", Range(0, 64)) = 1 |
version: '2' | |
services: | |
plex: | |
image: linuxserver/plex | |
container_name: plex | |
volumes: | |
- /path/to/plex/config:/config | |
- /path/to/plex/Movies:/data/movies | |
- /path/to/plex/Shows:/data/tvshows | |
- /path/to/plex/transcode:/data/transcode |
// LoadingScreenManager | |
// -------------------------------- | |
// built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
// for Nowhere Prophet (http://www.noprophet.com) | |
// | |
// Licensed under GNU General Public License v3.0 | |
// http://www.gnu.org/licenses/gpl-3.0.txt | |
using UnityEngine; | |
using UnityEngine.UI; |
/******************************************************************************* | |
* Don't Be a Jerk: The Open Source Software License. | |
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk | |
******************************************************************************* | |
* _I_ am the software author - JohannesMP on Github. | |
* _You_ are the user of this software. You might be a _we_, and that's OK! | |
* | |
* This is free, open source software. I will never charge you to use, | |
* license, or obtain this software. Doing so would make me a jerk. | |
* |
{ | |
/* Keybindings for emacs emulation. Compiled by Jacob Rus. | |
* | |
* This is a pretty good set, especially considering that many emacs bindings | |
* such as C-o, C-a, C-e, C-k, C-y, C-v, C-f, C-b, C-p, C-n, C-t, and | |
* perhaps a few more, are already built into the system. | |
* | |
* BEWARE: | |
* This file uses the Option key as a meta key. This has the side-effect | |
* of overriding Mac OS keybindings for the option key, which generally |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CloudMap : MonoBehaviour | |
{ | |
private Terrain m_terrain; | |
[Tooltip("The Global particle System for rain/snow on the terrain according to the cloud map")] | |
public ParticleSystem m_globalParticles; | |
[Tooltip("Lower values will emit from denser clouds")] |